Project #29 – DFRobot – Soil Moisture – Mk05
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#DonLucElectronics #DonLuc #DFRobot #SoilMoistureSensor #FireBeetle2ESP32E #ESP32 #IoT #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Soil Moisture
Soil moisture is the critical parameter in agriculture. If there is a shortage or overabundance of water, plants may die. At the same time, this data depends on many external factors, primarily weather conditions and climate changes. That is why it is so vital to understand the most effective methods for analyzing soil moisture content.
This term refers to the entire quantity of water in the ground’s pores or on its surface. The moisture content of soil depends on such factors as weather, type of land, and plants. The parameter is vital in monitoring soil moisture activities, predicting natural disasters, managing water supply, etc. This data may signal a future flood or water deficit ahead of other indicators.
Soil moisture affects:
- Content of air, salinity, and amount of toxic substances.
- Ground structure and thickness.
- Temperature and heat capacity of the ground.
DL2403Mk01
1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x Fermion: BLE Sensor Beacon
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery – 1000mAh
1 x Rocker Switch – SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout – CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C
DFRobot FireBeetle 2 ESP32-E
LED – 2
RSW – 17
VIN – +3.3V
GND – GND
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DL2403Mk01p.ino
/****** Don Luc Electronics © ****** Software Version Information Project #29 - DFRobot - Soil Moisture - Mk05 29-05 DL2403Mk01p.ino 1 x DFRobot FireBeetle 2 ESP32-E 1 x Gravity: Analog Soil Moisture Sensor 1 x Fermion: BLE Sensor Beacon 1 x CR2032 Coin Cell Battery 1 x 1 x Lithium Ion Battery - 1000mAh 1 x Rocker Switch - SPST 1 x Resistor 10K Ohm 1 x SparkFun Serial Basic Breakout - CH340G 1 x SparkFun Cerberus USB Cable 1 x USB 3.1 Cable A to C */ // Include the Library Code // Bluetooth LE keyboard #include <BleKeyboard.h> // Arduino #include <Arduino.h> // BLE Device #include <BLEDevice.h> // BLE Utils #include <BLEUtils.h> // BLEScan #include <BLEScan.h> // BLE Advertised Device #include <BLEAdvertisedDevice.h> // BLE Eddystone URL #include <BLEEddystoneURL.h> // BLE Eddystone TLM #include <BLEEddystoneTLM.h> // BLE Beacon #include <BLEBeacon.h> // ENDIAN_CHANGE #define ENDIAN_CHANGE_U16(x) ((((x)&0xFF00) >> 8) + (((x)&0xFF) << 8)) // Bluetooth LE Keyboard BleKeyboard bleKeyboard; String sKeyboard = ""; // Send Size byte sendSize = 0; // Gravity: Analog Soil Moisture Sensor float Sensor_Data; // In seconds int scanTime = 5; // BLE Scan BLEScan *pBLEScan; // My Advertised Device Callbacks class MyAdvertisedDeviceCallbacks : public BLEAdvertisedDeviceCallbacks { // onResult void onResult(BLEAdvertisedDevice advertisedDevice) { // Advertised Device if (advertisedDevice.haveName()) { // Name: Fermion: Sensor Beacon if(String(advertisedDevice.getName().c_str()) == "Soil Moisture"){ // strManufacturerData std::string strManufacturerData = advertisedDevice.getManufacturerData(); uint8_t cManufacturerData[100]; strManufacturerData.copy((char *)cManufacturerData, strManufacturerData.length(), 0); // strManufacturerData.length for (int i = 0; i < strManufacturerData.length(); i++) { // cManufacturerData[i] cManufacturerData[i]; } // Sensor_Data Sensor_Data = int(cManufacturerData[2]<<8 | cManufacturerData[3]); } } } }; // The number of the Rocker Switch pin int iSwitch = 17; // Variable for reading the button status int SwitchState = 0; // Define LED int iLED = 2; // Software Version Information String sver = "29-05"; void loop() { // ScanResults isBLEScanResults(); // Gravity: Analog Soil Moisture Sensor isSoilMoisture(); // Read the state of the Switch value: SwitchState = digitalRead(iSwitch); // Check if the button is pressed. If it is, the SwitchState is HIGH: if (SwitchState == HIGH) { // Bluetooth LE Keyboard isBluetooth(); } // Delay 2 Second delay(2000); }
getBLEScan.ino
// getBLEScan // Setup BLE Scan void isSetupBLEScan(){ // BLE Device BLEDevice::init(""); // Create new scan pBLEScan = BLEDevice::getScan(); // Set Advertised Device Callbacks pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks()); // Active scan uses more power, but get results faster pBLEScan->setActiveScan(true); // Set Interval pBLEScan->setInterval(100); // Less or equal setInterval value pBLEScan->setWindow(99); } // BLE Scan Results void isBLEScanResults(){ // Put your main code here, to run repeatedly: BLEScanResults foundDevices = pBLEScan->start(scanTime, false); // Delete results fromBLEScan buffer to release memory pBLEScan->clearResults(); }
getBleKeyboard.ino
// Ble Keyboard // Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Send Size Length sendSize = sKeyboard.length(); // Send Size, charAt for(byte i = 0; i < sendSize+1; i++){ // Write bleKeyboard.write(sKeyboard.charAt(i)); delay(50); } bleKeyboard.write(KEY_RETURN); } }
getSoilMoisture.ino
// Gravity: Analog Soil Moisture Sensor // Soil Moisture void isSoilMoisture(){ // bleKeyboard // DFR|Version|Soil Moisture|* // SData => 0~900 Soil Moisture float SData = map( Sensor_Data, 1, 3000, 0, 900); sKeyboard = "DFR|" + sver + "|" + String(SData) + "|*"; }
setup.ino
// Setup void setup() { // Give display time to power on delay(100); // Bluetooth LE keyboard bleKeyboard.begin(); // Give display time to power on delay(100); // Setup BLE Scan isSetupBLEScan(); // Initialize the Switch pin as an input pinMode(iSwitch, INPUT); // Initialize digital pin iLED as an output pinMode(iLED, OUTPUT); // Outputting high, the LED turns on digitalWrite(iLED, HIGH); // Delay 5 Second delay( 5000 ); }
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