Project #16: Sound – Attack & Decay – Mk12
——
#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog
——
——
——
——
——
This assumes a conventional ADSR where the sustain continues at the same level as the decay, till the release ramps to 0. The most common kind of envelope generator has four stages: attack, decay, sustain, and release (ADSR). Set the attack and decay levels of the ADSR. Attack is the time taken for initial run-up of level from nil to peak, beginning when the key is pressed. Decay is the time taken for the subsequent run down from the attack level to the designated sustain level.
In the typical synthesizer, the Attack stage begins when a key is pressed. The Attack stage usually offers control of duration that is, the amount of time it takes to ascend to a high voltage level after the key is pressed. When used to modulate a VCA’s level, this allows for everything from very sudden, abrupt note onsets to slow swells that gradually fade in from nothingness. VCAs have many applications, including audio level compression, synthesizers and amplitude modulation.
After the Attack stage has reached its end, the highest point in the envelope’s cycle, the Decay stage commences. The Decay stage also offers definable duration: in this case, the amount of time it takes to fall from this high level. By using moderate Attack and Decay times and a relatively low, one can create sounds that begin with a swelled attack: a sound that increases in volume, decreases in volume, and then settles in at a low, continuous volume.
DL2011Mk06
1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
2 x Potentiometer
2 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
8 x Wire Solid Core – 22 AWG
9 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V
Arduino Pro Mini 328 – 5V/16MHz
SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
PO0 – Analog A0
PO1 – Analog A1
VIN – +5V
GND – GND
DL2011Mk06p.ino
// ***** Don Luc Electronics © ***** // Software Version Information // Project #16: Sound - Attack & Decay - Mk12 // 11-06 // DL2011Mk06p.ino 16-12 // 1 x Arduino Pro Mini 328 - 5V/16MHz // 8 x Tactile Button // 2 x Potentiometer // 2 x Knob // 1 x Audio Jack 3.5mm // 1 x SparkFun Audio Jack Breakout // 1 x Speaker // 8 x Wire Solid Core - 22 AWG // 9 x Jumper Wires 3in M/M // 11 x Jumper Wires 6in M/M // 2 x Full-Size Breadboard // 1 x SparkFun Cerberus USB Cable // 1 x SparkFun FTDI Basic Breakout - 5V // Include the Library Code // Pitches #include "pitches.h" // Mozzi #include#include #include // Oscillator Tables used for output Waveshape #include // Simple Keyboard // Minimum reading of the button that generates a note const int iKeyboard2 = 2; const int iKeyboard3 = 3; const int iKeyboard4 = 4; const int iKeyboard5 = 5; const int iKeyboard6 = 6; const int iKeyboard7 = 7; const int iKeyboard8 = 8; const int iKeyboard9 = 10; // Button is pressed int aa = 1; int bb = 1; int cc = 1; int dd = 1; int ee = 1; int ff = 1; int gg = 1; int hh = 1; // Frequency int iFreg = 0; int iNoteA = 0; int iNoteB = 0; int iNoteC = 0; int iNoteD = 0; int iNoteE = 0; int iNoteF = 0; int iNoteG = 0; int iNoteAA = 0; //Oscillator Functions declared for output envelope 1 // Sine Wave Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA); // ADSR declaration/definition // Comment out to use default control rate of 64 #define CONTROL_RATE 128 ADSR envelope1; // Set the input for the potentiometer Attack to analog pin 0 const int potAttack = A0; // Set the input for the potentiometer for Decay to analog pin 1 const int potDecay = A1; // Attack int attack_level = 0; int iAttack = 0; // Decay int decay_level = 0; int iDecay = 0; // Software Version Information String sver = "16-12"; void loop() { // Audio Hook audioHook(); }
getKeyboard.ino
// getKeyboard // setupKeyboard void setupKeyboard() { // Initialize the pushbutton pin as an input pinMode(iKeyboard2, INPUT_PULLUP); pinMode(iKeyboard3, INPUT_PULLUP); pinMode(iKeyboard4, INPUT_PULLUP); pinMode(iKeyboard5, INPUT_PULLUP); pinMode(iKeyboard6, INPUT_PULLUP); pinMode(iKeyboard7, INPUT_PULLUP); pinMode(iKeyboard8, INPUT_PULLUP); pinMode(iKeyboard9, INPUT_PULLUP); } // isKeyboard void isKeyboard() { // Choose envelope levels // attack_level iAttack = mozziAnalogRead( potAttack ); attack_level = map( iAttack, 0, 1023, 0, 255); // decay_level iDecay = mozziAnalogRead( potDecay ); decay_level = map( iDecay, 0, 1023, 0, 255); // set AD Levels envelope1.setADLevels(attack_level,decay_level); // Read the state of the pushbutton value if ( digitalRead(iKeyboard2) == LOW ) { // Button is pressed - pullup keeps pin high normally aa = aa + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteA); } else { aa = aa - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard3) == LOW ) { // Button is pressed - pullup keeps pin high normally bb = bb + 1; // Waveform envelope1.noteOn(); aSin1.setFreq(iNoteB); } else { bb = bb - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard4) == LOW ) { // Button is pressed - pullup keeps pin high normally cc = cc + 1; // Waveform // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteC); } else { cc = cc - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard5) == LOW ) { // Button is pressed - pullup keeps pin high normally dd = dd + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteD); } else { dd = dd - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard6) == LOW ) { // Button is pressed - pullup keeps pin high normally ee = ee + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteE); } else { ee = ee - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard7) == LOW ) { // Button is pressed - pullup keeps pin high normally ff = ff + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteF); } else { ff = ff - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard8) == LOW ) { // Button is pressed - pullup keeps pin high normally gg = gg + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteG); } else { gg = gg - 1; } // Read the state of the pushbutton value if ( digitalRead(iKeyboard9) == LOW ) { // Button is pressed - pullup keeps pin high normally hh = hh + 1; // ADSR declaration/definition envelope1.noteOn(); aSin1.setFreq(iNoteAA); } else { hh = hh - 1; } }
getMozzi.ino
// Mozzi // Update Control void updateControl(){ // Frequency isPitches(); // Keyboard isKeyboard(); } // Update Audio int updateAudio(){ // ADSR declaration/definition envelope1.update(); // >>8 for AUDIO_MODE STANDARD return (int) (envelope1.next() * aSin1.next())>>8; }
getPitches.ino
// Pitches // isPitches void isPitches(){ // Frequency iFreg = 6; // Range Frequency Note Low => High switch ( iFreg ) { case 1: // NOTE A1 iNoteA = NOTE_A1; iNoteB = NOTE_B1; iNoteC = NOTE_C2; iNoteD = NOTE_D2; iNoteE = NOTE_E2; iNoteF = NOTE_F2; iNoteG = NOTE_G2; iNoteAA = NOTE_A2; break; case 2: // NOTE A2 iNoteA = NOTE_A2; iNoteB = NOTE_B2; iNoteC = NOTE_C3; iNoteD = NOTE_D3; iNoteE = NOTE_E3; iNoteF = NOTE_F3; iNoteG = NOTE_G3; iNoteAA = NOTE_A3; break; case 3: // NOTE A3 iNoteA = NOTE_A3; iNoteB = NOTE_B3; iNoteC = NOTE_C4; iNoteD = NOTE_D4; iNoteE = NOTE_E4; iNoteF = NOTE_F4; iNoteG = NOTE_G4; iNoteAA = NOTE_A4; break; case 4: // NOTE A4 iNoteA = NOTE_A4; iNoteB = NOTE_B4; iNoteC = NOTE_C5; iNoteD = NOTE_D5; iNoteE = NOTE_E5; iNoteF = NOTE_F5; iNoteG = NOTE_G5; iNoteAA = NOTE_A5; break; case 5: // NOTE A5 iNoteA = NOTE_A5; iNoteB = NOTE_B5; iNoteC = NOTE_C6; iNoteD = NOTE_D6; iNoteE = NOTE_E6; iNoteF = NOTE_F6; iNoteG = NOTE_G6; iNoteAA = NOTE_A6; break; case 6: // NOTE A6 iNoteA = NOTE_A6; iNoteB = NOTE_B6; iNoteC = NOTE_C7; iNoteD = NOTE_D7; iNoteE = NOTE_E7; iNoteF = NOTE_F7; iNoteG = NOTE_G7; iNoteAA = NOTE_A7; break; } }
pitches.h
/***************************************************************** * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz *****************************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978
setup.ino
// Setup void setup() { // Setup Keyboard setupKeyboard(); // Start Mozzi startMozzi( CONTROL_RATE ); // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times envelope1.setADLevels(200,200); // Sets Decay time in milliseconds envelope1.setDecayTime(100); // Sustain Time setting for envelope1 envelope1.setSustainTime(32500); }
Sounds
https://www.donluc.com/DLE/sounds.html
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- Robotics
- Research & Development (R & D)
- Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
- Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
- Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
- Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
- Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
- Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
- eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)
Instructor
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
- DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
- Linux-Apache-PHP-MySQL
Follow Us
J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf
Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Leave a Reply