SparkFun Joystick Shield
Project #26 – Radio Frequency – SparkFun Joystick Shield – Mk09
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#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #SparkFunJoystickShield #SparkFunThingPlusESP32WROOM #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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SparkFun Joystick Shield Kit
The SparkFun Joystick Shield Kit contains all the parts you need to enable your Arduino with a joystick. The shield sits on top of your Arduino and turns it into a simple controller. Five momentary push buttons and a two-axis thumb joystick gives your Arduino functionality on the level of old Nintendo controllers. Soldering is required, but it’s relatively easy and requires minimal tools. We even have a step by step guide.
The momentary push buttons are connected to Arduino digital pins 2-6; when pressed they will pull the pin low. Vertical movement of the joystick will produce a proportional analog voltage on analog pin 0, likewise, horizontal movement of the joystick can be tracked on analog pin 1.
DL2302Mk04
1 x SparkFun Thing Plus – ESP32 WROOM
1 x SparkFun Joystick Shield Kit
1 x Lithium Ion Battery – 1 Ah
1 x SparkFun Cerberus USB Cable
SparkFun Thing Plus – ESP32 WROOM
DLE_UP – Digital 16
DLE_DOWN – Digital 19
DLE_LEFT – Digital 18
DLE_RIGHT – Digital 17
DLE_FIRE – Digital 21
DLE_SPACE – Digital 5
VIN – +3.3V
GND – GND
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DL2302Mk04p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #26 - Radio Frequency - SparkFun Joystick Shield - Mk09 26-09 DL2301Mk01p.ino 1 x SparkFun Thing Plus - ESP32 WROOM 1 x SparkFun Joystick Shield Kit 1 x Lithium Ion Battery - 1 Ah 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // ESP32 BLE Keyboard - NIMBLE #define USE_NIMBLE #include <BleKeyboard.h> // ESP32 BLE Keyboard BleKeyboard bleKeyboard; // Game Controller Buttons #define DLE_UP 16 #define DLE_DOWN 19 #define DLE_LEFT 18 #define DLE_RIGHT 17 #define DLE_FIRE 21 #define DLE_SPACE 5 // Button bool keyStates[6] = {false, false, false, false, false, false}; int keyPins[6] = {DLE_UP, DLE_DOWN, DLE_LEFT, DLE_RIGHT, DLE_FIRE, DLE_SPACE}; uint8_t keyCodes[6] = {'w', 'x', 'a', 'd', 'y', ' '}; // Connect Notification Sent bool connectNotificationSent = false; // Software Version Information String sver = "26-09"; void loop() { // Bluetooth Serial (ESP32SPP) isBluetooth(); }
getBluetooth.ino
// Bluetooth // isBluetooth void isBluetooth() { // Counter int counter; // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Connect Notification Sent if (!connectNotificationSent) { connectNotificationSent = true; } // Button for(counter = 0; counter < 6; counter ++){ handleButton(counter); } } }
getGames.ino
// Games // Set Inputs void setInputs() { // Make the button line an input pinMode(DLE_UP, INPUT_PULLUP); pinMode(DLE_DOWN, INPUT_PULLUP); pinMode(DLE_LEFT, INPUT_PULLUP); pinMode(DLE_RIGHT, INPUT_PULLUP); pinMode(DLE_FIRE, INPUT_PULLUP); pinMode(DLE_SPACE, INPUT_PULLUP); } // Handle Button void handleButton(int keyIndex){ // Handle the button press if (!digitalRead(keyPins[keyIndex])){ // Button pressed if (!keyStates[keyIndex]){ // Key not currently pressed keyStates[keyIndex] = true; bleKeyboard.press(keyCodes[keyIndex]); } } else { // Button not pressed if (keyStates[keyIndex]){ // Key currently pressed keyStates[keyIndex] = false; bleKeyboard.release(keyCodes[keyIndex]); } } }
setup.ino
// Setup void setup() { // Set Inputs setInputs(); // ESP32 BLE Keyboard bleKeyboard.begin(); }
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