Metronome
Project #16: Sound – Metronome – Mk22
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#DonLucElectronics #DonLuc #Sound #Metronome #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Metronome
A metronome is a device that produces an audible click or other sound at a regular interval that can be set by the user, typically in Beats Per Minute (BPM). Metronomes may include synchronized visual motion. Musicians use the device to practise playing to a regular pulse. In the 20th century, electronic metronomes and software metronomes were invented.
Musicians practise with metronomes to improve their timing, especially the ability to stick to a regular tempo. Metronome practice helps internalize a clear sense of timing and tempo. Composers and conductors often use a metronome as a standard tempo reference, and may play, sing, or conduct to the metronome. The metronome is used by composers to derive beats per minute if they want to indicate that in a composition. Conductors use a metronome to note their preferred tempo in each section.
SparkFun Metro-Gnome
The SparkFun Metro-Gnome is a basic digital metronome used to keep time during music practice. This is a basic kit that goes together in 15-20 minutes for people learning to solder, and 5-10 minutes for those with a bit of experience.
DL2301Mk03
-1 x Metro-Gnome PCB
-1 x ATmega168
-2 x 7-Segment Red LED
-1 x 10uF Capacitor
-1 X 0.1uf Capacitor
-1 x 10k Resistor
-1 x 1N4148 Diode
-1 x Piezo Speaker
-1 x Mini Power Switch
-2 x Push Button Reset Switches
-1 x Battery Holder Pack
-4 x AA Alkaline Battery
ATmega168
Metro-Gnome
VIN – +6V
GND – GND
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Metrognomev03
Metrognomev03.c
// Metronome-v03 #define F_CPU 1024000 // Adjust this to get the clock more precise #include <avr/io.h> #include <util/delay.h> #include <avr/interrupt.h> #define BUZZER1 1 #define BUZZER1_PORT PORTB #define BUZZER2 2 #define BUZZER2_PORT PORTB #define sbi(port_name, pin_number) (port_name |= 1<<pin_number) #define cbi(port_name, pin_number) ((port_name) &= (uint8_t)~(1 << pin_number)) uint16_t countUp = F_CPU/1024; // Dividing clock by 1024 uint16_t speed = 60; // Program initially runs at 60 BPM uint8_t leftDisplay = 6; // Initialize output to show 60 BPM uint8_t rightDisplay = 0; void ioinit(); void display(int digit, int number); // Interrupt Timer 1 makes the buzzer tick at proper intervals ISR(TIMER1_COMPA_vect) { int buzzPeriod = 100; uint32_t buzzLength = 1000; while(1) { //Subtract the buzzPeriod from the overall length if(buzzPeriod > buzzLength) break; buzzLength -= buzzPeriod; if(buzzPeriod > buzzLength) break; buzzLength -= buzzPeriod; //Toggle the buzzer at various speeds PINB = 0b00000010; _delay_us(buzzPeriod); PINB = 0b00000100; _delay_us(buzzPeriod); } } // Interrupt Timer 2 checks for button presses ISR(TIMER0_COMPA_vect) { // Check down button if( (PINB & (1<<4)) == 0) { if (speed == 1) // If speed = 1 go up to 299 { speed = 299; rightDisplay = 9; leftDisplay = 9; } else if ((rightDisplay == 0) && (leftDisplay == 0)) { rightDisplay = 9; leftDisplay = 9; speed--; } else if (rightDisplay == 0) { rightDisplay = 9; leftDisplay--; speed--; } else { rightDisplay--; speed--; } // Reset counter and adjust compare register TCNT1 = 0x00; OCR1A = (countUp*60)/speed; } // Check up button if((PINB & (1<<5)) == 0) { if (speed == 299) { speed = 1; rightDisplay = 1; leftDisplay = 0; } else if ((rightDisplay == 9) && (leftDisplay == 9)) { rightDisplay = 0; leftDisplay = 0; speed++; } else if (rightDisplay == 9) { rightDisplay = 0; leftDisplay++; speed++; } else { rightDisplay++; speed++; } // Reset counter and adjust compare register TCNT1 = 0x00; OCR1A = (countUp*60)/speed; } } int main() { int flag = 0; ioinit(); while(1) // Main loop PWM's the two displays at 1kHz { if (flag == 0) { cbi(PORTC, 1); // Turn right display off display(0, leftDisplay); // Output to left display flag = 1; } else { cbi(PORTC, 0); // Turn left display off display(1, rightDisplay); // Output to right display flag = 0; } _delay_us(10); PORTD = 0xFF; cbi(PORTC, 0); cbi(PORTC, 1); _delay_us(30); } return 0; } void ioinit() { // set PORTB for Buzzer and buttons DDRB = DDRB | 0b00110110; PORTB = PORTB | 0b00110000; // set PORTC for DIGI select DDRC = 0b0000011; PINC = 0b0000011; // set PORTD for display DDRD = 0b11111111; // Set 16-bit Timer 1 for clicking TCCR1A = 0x00; TCCR1B = (_BV(WGM12) | _BV(CS12) | _BV(CS10)); // Divide clock by 1024, CTC mode OCR1A = (countUp*60)/speed; // Set top of counter TIMSK1 = _BV(OCIE1A); // Enable OCR1A interrupt // Set Timer 0 to check button press TCCR0A = _BV(WGM01); TCCR0B = _BV(CS00) | _BV(CS02); OCR0A = 100; // OCCR0A can be adjusted to change the button debounce time TIMSK0 = _BV(OCIE0A); sei(); // Enable interrupts } // This will output the corresponding // 'number' to digit 0 (left) or 1 (right) void display(int digit, int number) { //cbi(PORTC, digit); // Ties display to ground if (digit == 0) sbi(PORTC, 0); // Ties display to ground else if (digit == 1) sbi(PORTC, 1); switch(number) // Set PIND, display pins, to correct output { case 0: PORTD = 0b11000000; break; case 1: PORTD = 0b11111001; break; case 2: PORTD = 0b10100100; break; case 3: PORTD = 0b10110000; break; case 4: PORTD = 0b10011001; break; case 5: PORTD = 0b10010010; break; case 6: PORTD = 0b10000010; break; case 7: PORTD = 0b11111000; break; case 8: PORTD = 0b10000000; break; case 9: PORTD = 0b10010000; break; } // Turn decimal point on if above 100 & 200 if ((digit == 0) && (speed >= 200)) cbi(PORTD, 7); if ((digit == 1) && (speed >= 100)) cbi(PORTD, 7); }
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