Joystick Test Application
Project #26 – Radio Frequency – Joystick Test Application – Mk13
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#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #JoystickTest #Gamepad #ESP32 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Joystick Test Application
While experimenting with making my own controllers recently, I needed a nice visual way of testing them in Windows. As you can see it’s pretty simple and just shows a visual representation of each axis, POV and button. Currently it supports Joysticks with 8 axes, 4 POV and up to 128 buttons. I haven’t had a chance to test it with over 32 buttons so I would be interested to here from anyone who has such a device. It should work on XP upwards but I have only tested it on Windows 10 64 bit. You just need Net framework 3 and DirectX 9 to run it.
DL2304Mk01
1 x SparkFun Thing Plus – ESP32 WROOM
1 x SparkFun Joystick Shield Kit
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Terminal Block Breakout FeatherWing
1 x Lithium Ion Battery – 1 Ah
1 x SparkFun Cerberus USB Cable
SparkFun Thing Plus – ESP32 WROOM
LJH – Analog A3
LJV – Analog A2
LJS – Digital 12
RJH – Analog A1
RJV – Analog A0
RJS – Digital 21
LD1 – Digital 16
LD2 – Digital 18
LD3 – Digital 19
LD4 – Digital 17
LT – Digital 5
LED – LED_BUILTIN
VIN – +3.3V
GND – GND
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DL2304Mk01p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #26 - Radio Frequency - Joystick Test Application - Mk13 26-13 DL2304Mk01p.ino 1 x SparkFun Thing Plus - ESP32 WROOM 1 x SparkFun Joystick Shield Kit 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x Terminal Block Breakout FeatherWing 1 x Lithium Ion Battery - 1 Ah 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Arduino #include <Arduino.h> // ESP32 BLE Gamepad #include <BleGamepad.h> // ESP32 BLE Gamepad BleGamepad bleGamepad; // Left Joystick #define LJH A3 #define LJV A2 #define LJS 12 // Right Joystick #define RJH A1 #define RJV A0 #define RJS 21 // D-pad #define LD1 16 #define LD2 18 #define LD3 19 #define LD4 17 // LT #define LT 5 // Previous Button State int previousButton1State = HIGH; int previousButton2State = HIGH; int previousButton3State = HIGH; int previousButton4State = HIGH; int previousButton5State = HIGH; int previousButton6State = HIGH; int previousButton7State = HIGH; // Number of pot samples to take (to smooth the values) const int numberOfPotSamples = 5; // Delay in milliseconds between pot samples const int delayBetweenSamples = 2; // Additional delay in milliseconds between HID reports const int delayBetweenHIDReports = 5; // Delay in milliseconds between button press const int debounceDelay = 10; // Software Version Information String sver = "26-13"; void loop() { // Bluetooth Serial (ESP32SPP) isBluetooth(); }
getBluetooth.ino
// Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Gamepad if(bleGamepad.isConnected()) { // Button isButton(); // Joystick isThumbJoystick(); } }
getGames.ino
// Games // Set Inputs void setInputs() { // Make the button line an input pinMode(LJS, INPUT_PULLUP); pinMode(RJS, INPUT_PULLUP); pinMode(LD1, INPUT_PULLUP); pinMode(LD2, INPUT_PULLUP); pinMode(LD3, INPUT_PULLUP); pinMode(LD4, INPUT_PULLUP); pinMode(LT, INPUT_PULLUP); // Initialize digital pin LED_BUILTIN as an output. pinMode(LED_BUILTIN, OUTPUT); // Turn the LED on HIGH digitalWrite(LED_BUILTIN, HIGH); } // Button void isButton(){ // Button1 State LD1 int currentButton1State = digitalRead(LD1); if (currentButton1State != previousButton1State) { if (currentButton1State == LOW) { bleGamepad.press(BUTTON_1); } else { bleGamepad.release(BUTTON_1); } } previousButton1State = currentButton1State; // Button2 State LD2 int currentButton2State = digitalRead(LD2); if (currentButton2State != previousButton2State) { if (currentButton2State == LOW) { bleGamepad.press(BUTTON_2); } else { bleGamepad.release(BUTTON_2); } } previousButton2State = currentButton2State; // Button3 State LD3 int currentButton3State = digitalRead(LD3); if (currentButton3State != previousButton3State) { if (currentButton3State == LOW) { bleGamepad.press(BUTTON_3); } else { bleGamepad.release(BUTTON_3); } } previousButton3State = currentButton3State; // Button4 State LD4 int currentButton4State = digitalRead(LD4); if (currentButton4State != previousButton4State) { if (currentButton4State == LOW) { bleGamepad.press(BUTTON_4); } else { bleGamepad.release(BUTTON_4); } } previousButton4State = currentButton4State; // Button5 State LJS int currentButton5State = digitalRead(LJS); if (currentButton5State != previousButton5State) { if (currentButton5State == LOW) { bleGamepad.press(BUTTON_5); } else { bleGamepad.release(BUTTON_5); } } previousButton5State = currentButton5State; // Button6 State RJS int currentButton6State = digitalRead(RJS); if (currentButton6State != previousButton6State) { if (currentButton6State == LOW) { bleGamepad.press(BUTTON_6); } else { bleGamepad.release(BUTTON_6); } } previousButton6State = currentButton6State; // Button7 State LT int currentButton7State = digitalRead(LT); if (currentButton7State != previousButton7State) { if (currentButton7State == LOW) { bleGamepad.press(BUTTON_7); } else { bleGamepad.release(BUTTON_7); } } previousButton7State = currentButton7State; }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Joystick LJH // Joystick Pot Values LJH int potValues[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues[i] = analogRead(LJH); delay(delayBetweenSamples); } int potValue = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue += potValues[i]; } // Value / Pot Samples potValue = potValue / numberOfPotSamples; // Adjusted Value int adjustedValue = map(potValue, 0, 4095, 32737, 0); // Joystick LJV // Joystick Pot Values LJV int potValues2[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues2[i] = analogRead(LJV); delay(delayBetweenSamples); } int potValue2 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue2 += potValues2[i]; } // Value2 / Pot Samples potValue2 = potValue2 / numberOfPotSamples; // Adjusted Value2 int adjustedValue2 = map(potValue2, 0, 4095, 32737, 0); // Joystick RJH // Joystick Pot Values RJH int potValues3[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues3[i] = analogRead(RJH); delay(delayBetweenSamples); } int potValue3 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue3 += potValues3[i]; } // Value3 / Pot Samples potValue3 = potValue3 / numberOfPotSamples; // Adjusted Value3 int adjustedValue3 = map(potValue3, 0, 4095, 32737, 0); // Joystick RJV // Joystick Pot Values RJV int potValues4[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues4[i] = analogRead(RJV); delay(delayBetweenSamples); } int potValue4 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue4 += potValues4[i]; } // Value4 / Pot Samples potValue4 = potValue4 / numberOfPotSamples; // Adjusted Value4 int adjustedValue4 = map(potValue4, 0, 4095, 32737, 0); bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_CENTERED); delay(delayBetweenHIDReports); // D-pad // LD1 if (digitalRead(LD1) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_UP); } // LD2 if (digitalRead(LD2) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_LEFT); } // LD3 if (digitalRead(LD3) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_DOWN); } // LD4 if (digitalRead(LD4) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_RIGHT); } }
setup.ino
// Setup void setup() { // Set Inputs setInputs(); // ESP32 BLE Gamepad bleGamepad.begin(); }
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