Gravity Soil Moisture Sensor
Project #29 – DFRobot – Gravity Soil Moisture Sensor – Mk04
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#DonLucElectronics #DonLuc #DFRobot #SoilMoistureSensor #FireBeetle2ESP32E #ESP32 #IoT #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Gravity: Analog Soil Moisture Sensor
A soil moisture sensor can read the amount of moisture present in the soil surrounding it. It’s an ideal for monitoring an urban garden, or your pet plant’s water level. This is a must have component for a IOT Garden / Agriculture. The new soil moisture sensor uses Immersion Gold which protects the nickel from oxidation. Electroless nickel immersion gold has several advantages over more conventional surface platings such as HASL, including excellent surface planarity, good oxidation resistance, and usability for untreated contact surfaces such as membrane switches and contact points.
This Soil Moisture Sensor uses the two probes to pass current through the soil, and then it reads that resistance to get the moisture level. More water makes the soil conduct electricity more easily, while dry soil conducts electricity poorly. This sensor will be helpful to remind you to water your indoor plants or to monitor the soil moisture in your garden.
DL2402Mk04
1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x 1 x Lithium Ion Battery – 1000mAh
1 x Rocker Switch – SPST
1 x Resistor 10K Ohm
1 x USB 3.1 Cable A to C
DFRobot FireBeetle 2 ESP32-E
LED – 2
RSW – 17
SMS – A0
VIN – +3.3V
GND – GND
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DL2402Mk04p.ino
/****** Don Luc Electronics © ****** Software Version Information Project #29 - DFRobot - Gravity Soil Moisture Sensor - Mk04 29-04 DL2402Mk04p.ino 1 x DFRobot FireBeetle 2 ESP32-E 1 x Gravity: Analog Soil Moisture Sensor 1 x Rocker Switch - SPST 1 x Resistor 10K Ohm 1 x 1 x Lithium Ion Battery - 1000mAh 1 x USB 3.1 Cable A to C */ // Include the Library Code // Bluetooth LE keyboard #include <BleKeyboard.h> // Bluetooth LE Keyboard BleKeyboard bleKeyboard; String sKeyboard = ""; // Send Size byte sendSize = 0; // Gravity: Analog Soil Moisture Sensor int iSoilMoisture = A0; int iSoilMoistureVal = 0; // The number of the Rocker Switch pin int iSwitch = 17; // Variable for reading the button status int SwitchState = 0; // Define LED int iLED = 2; // Software Version Information String sver = "29-04"; void loop() { // Gravity: Analog Soil Moisture Sensor isSoilMoisture(); // Read the state of the Switch value: SwitchState = digitalRead(iSwitch); // Check if the button is pressed. If it is, the SwitchState is HIGH: if (SwitchState == HIGH) { // Bluetooth LE Keyboard isBluetooth(); } // Delay 1 Second delay(1000); }
getBleKeyboard.ino
// Ble Keyboard // Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Send Size Length sendSize = sKeyboard.length(); // Send Size, charAt for(byte i = 0; i < sendSize+1; i++){ // Write bleKeyboard.write(sKeyboard.charAt(i)); delay(50); } bleKeyboard.write(KEY_RETURN); } }
getSoilMoisture.ino
// Gravity: Analog Soil Moisture Sensor // Soil Moisture void isSoilMoisture(){ // Connect Soil Moisture Sensor to Analog 0 iSoilMoistureVal = analogRead( iSoilMoisture ); // SData => 0~900 Soil Moisture float SData = map( iSoilMoistureVal, 1, 3000, 0, 900); // bleKeyboard // DFR|Version|Soil Moisture|* sKeyboard = "DFR|" + sver + "|" + String(SData) + "|*"; }
setup.ino
// Setup void setup() { // Give display time to power on delay(100); // Bluetooth LE keyboard bleKeyboard.begin(); // Give display time to power on delay(100); // Initialize the Switch pin as an input pinMode(iSwitch, INPUT); // Initialize digital pin iLED as an output pinMode(iLED, OUTPUT); // Outputting high, the LED turns on digitalWrite(iLED, HIGH); // Delay 5 Second delay( 5000 ); }
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