Fermion BLE Sensor Beacon
Project #29 – DFRobot – Fermion BLE Sensor Beacon – Mk03
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#DonLucElectronics #DonLuc #DFRobot #FermionBLESensorBeacon #AmbientLight #FireBeetle2ESP32E #ESP32 #IoT #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Fermion: BLE Sensor Beacon
BLE Beacon, also known as Low Energy Bluetooth Beacon, is a small wireless device that broadcasts signals using BLE technology. Due to its broadcast nature, pairing is not required between the beacon and receiving devices. Each beacon contains a unique identifier, detectable by nearby devices equipped with Bluetooth technology, such as ESP32 and smartphones supporting BLE scanning.
This Bluetooth beacon has a built-in 11-bit ADC, Fermion version, and multiple I/Os that can be multiplexed to SDA/SCL while broadcasting over Bluetooth. Users can access sensor data within broadcast range on a Bluetooth-equipped device such as a Smartphone or ESP32. This BLE beacon has a built-in 11-bit ADC and an I2C interface, allowing it to real-time collect and broadcast data from various types of sensors, including analog, digital, and I2C sensors.
DL2402Mk03
1 x DFRobot FireBeetle 2 ESP32-E
1 x Fermion: BLE Sensor Beacon
1 x Gravity: Analog Ambient Light Sensor
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery – 1000mAh
1 x Rocker Switch – SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout – CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C
DFRobot FireBeetle 2 ESP32-E
LED – 2
RSW – 17
VIN – +3.3V
GND – GND
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DL2402Mk03p.ino
/****** Don Luc Electronics © ****** Software Version Information Project #29 - DFRobot - - Mk03 29-03 DL2402Mk03p.ino 1 x DFRobot FireBeetle 2 ESP32-E 1 x Fermion: BLE Sensor Beacon 1 x Gravity: Analog Ambient Light Sensor 1 x CR2032 Coin Cell Battery 1 x 1 x Lithium Ion Battery - 1000mAh 1 x Rocker Switch - SPST 1 x Resistor 10K Ohm 1 x SparkFun Serial Basic Breakout - CH340G 1 x SparkFun Cerberus USB Cable 1 x USB 3.1 Cable A to C */ // Include the Library Code // Bluetooth LE keyboard #include <BleKeyboard.h> // Arduino #include <Arduino.h> // BLE Device #include <BLEDevice.h> // BLE Utils #include <BLEUtils.h> // BLEScan #include <BLEScan.h> // BLE Advertised Device #include <BLEAdvertisedDevice.h> // BLE Eddystone URL #include <BLEEddystoneURL.h> // BLE Eddystone TLM #include <BLEEddystoneTLM.h> // BLE Beacon #include <BLEBeacon.h> // ENDIAN_CHANGE #define ENDIAN_CHANGE_U16(x) ((((x)&0xFF00) >> 8) + (((x)&0xFF) << 8)) // Bluetooth LE Keyboard BleKeyboard bleKeyboard; String sKeyboard = ""; // Send Size byte sendSize = 0; // Gravity: Analog Ambient Light Sensor float Sensor_Data; // In seconds int scanTime = 5; // BLE Scan BLEScan *pBLEScan; // My Advertised Device Callbacks class MyAdvertisedDeviceCallbacks : public BLEAdvertisedDeviceCallbacks { // onResult void onResult(BLEAdvertisedDevice advertisedDevice) { // Advertised Device if (advertisedDevice.haveName()) { // Name: Fermion: Sensor Beacon if(String(advertisedDevice.getName().c_str()) == "Fermion: Sensor Beacon"){ // strManufacturerData std::string strManufacturerData = advertisedDevice.getManufacturerData(); uint8_t cManufacturerData[100]; strManufacturerData.copy((char *)cManufacturerData, strManufacturerData.length(), 0); // strManufacturerData.length for (int i = 0; i < strManufacturerData.length(); i++) { // cManufacturerData[i] cManufacturerData[i]; } // Sensor_Data Sensor_Data = int(cManufacturerData[2]<<8 | cManufacturerData[3]); } } } }; // The number of the Rocker Switch pin int iSwitch = 17; // Variable for reading the button status int SwitchState = 0; // Define LED int iLED = 2; // Software Version Information String sver = "29-03"; void loop() { // ScanResults isBLEScanResults(); // Gravity: Analog Ambient Light Sensor isAmbientLight(); // Read the state of the Switch value: SwitchState = digitalRead(iSwitch); // Check if the button is pressed. If it is, the SwitchState is HIGH: if (SwitchState == HIGH) { // Bluetooth LE Keyboard isBluetooth(); } // Delay 2 Second delay(2000); }
getAmbientLight.ino
// Gravity: Analog Ambient Light Sensor // Ambient Light void isAmbientLight(){ // bleKeyboard // DFR|Version|Lux|* // SData => 1~6000 Lux float SData = map(Sensor_Data, 1, 3000, 1, 6000); sKeyboard = "DFR|" + sver + "|" + String(SData) + "|*"; }
getBLEScan.ino
// getBLEScan // Setup BLE Scan void isSetupBLEScan(){ // BLE Device BLEDevice::init(""); // Create new scan pBLEScan = BLEDevice::getScan(); // Set Advertised Device Callbacks pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks()); // Active scan uses more power, but get results faster pBLEScan->setActiveScan(true); // Set Interval pBLEScan->setInterval(100); // Less or equal setInterval value pBLEScan->setWindow(99); } // BLE Scan Results void isBLEScanResults(){ // Put your main code here, to run repeatedly: BLEScanResults foundDevices = pBLEScan->start(scanTime, false); // Delete results fromBLEScan buffer to release memory pBLEScan->clearResults(); }
getBleKeyboard.ino
// Ble Keyboard // Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Send Size Length sendSize = sKeyboard.length(); // Send Size, charAt for(byte i = 0; i < sendSize+1; i++){ // Write bleKeyboard.write(sKeyboard.charAt(i)); delay(50); } bleKeyboard.write(KEY_RETURN); } }
setup.ino
// Setup void setup() { // Give display time to power on delay(100); // Bluetooth LE keyboard bleKeyboard.begin(); // Give display time to power on delay(100); // Setup BLE Scan isSetupBLEScan(); // Initialize the Switch pin as an input pinMode(iSwitch, INPUT); // Initialize digital pin iLED as an output pinMode(iLED, OUTPUT); // Outputting high, the LED turns on digitalWrite(iLED, HIGH); // Delay 5 Second delay( 5000 ); }
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