Adafruit
Project #12: Robotics – ProtoScrewShield – Mk24
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#DonLucElectronics #DonLuc #Robotics #AdafruitMETROM0Express #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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ProtoScrewShield
The ProtoScrewShield extends all pins of the Arduino out to 3.5mm pitch screw terminals. It also has a lot of the utility provided including: a large prototyping space of both connected and unconnected 0.1″ spaced through-holes, a couple 5V and GND busses, a reset button, general use push button, and a 5mm yellow LED. This product includes all the parts shown and comes in kit form and must be soldered together by the end user.
DL2304Mk04
1 x Adafruit METRO M0 Express
1 x ProtoScrewShield
2 x Pololu DRV8834 Low-Voltage Stepper Motor Driver Carrier
2 x Electrolytic Decoupling Capacitors – 100uF/25V
2 x Pololu Stepper Motor Bipolar, 2.8V, 1.7 A/Phase
2 x Pololu Universal Aluminum Mounting Hub for 5mm Shaft, M3 Holes
1 x SparkFun Solderable Breadboard – Large
1 x SparkFun Cerberus USB Cable
Adafruit METRO M0 Express
DIR – Digital 7
SPR – Digital 8
DIL – Digital 9
SPL – Digital 10
LED – LED_BUILTIN
VIN – +3.3V
GND – GND
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DL2304Mk04p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #12: Robotics - ProtoScrewShield - Mk24 12-24 DL2304Mk04p.ino 1 x Adafruit METRO M0 Express 1 x ProtoScrewShield 2 x Pololu DRV8834 Low-Voltage Stepper Motor Driver Carrier 2 x Electrolytic Decoupling Capacitors - 100uF/25V 2 x Pololu Stepper Motor Bipolar, 2.8V, 1.7 A/Phase 2 x Pololu Universal Aluminum Mounting Hub for 5mm Shaft, M3 Holes 1 x SparkFun Solderable Breadboard - Large 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Arduino #include <Arduino.h> // DRV8834 Stepper Motor Driver #include <BasicStepperDriver.h> #include <MultiDriver.h> // DRV8834 Stepper Motor Driver // Stepper motor steps per revolution. // Most steppers are 200 steps or 1.8 degrees/step #define MOTOR_STEPS 200 // Target RPM for X axis stepper motor #define MOTOR_X_RPM 800 // Target RPM for Y axis stepper motor #define MOTOR_Y_RPM 800 // Since microstepping is set externally, // make sure this matches the selected mode // If it doesn't, the motor will move at a // different RPM than chosen // 1=full step, 2=half step etc. #define MICROSTEPS 1 // X Stepper motor #define DIR_X 7 #define STEP_X 8 // Y Stepper motor #define DIR_Y 9 #define STEP_Y 10 // BasicStepperDriver BasicStepperDriver stepperX(MOTOR_STEPS, DIR_X, STEP_X); BasicStepperDriver stepperY(MOTOR_STEPS, DIR_Y, STEP_Y); // Pick one of the two controllers below // each motor moves independently MultiDriver controller(stepperX, stepperY); // LED Yellow int iLED = 13; // Software Version Information String sver = "12-24"; void loop() { // Stepper isStepper(); }
getStepper.ino
// Stepper // isStepperSetup void isStepperSetup() { // Set stepper target motors RPM. stepperX.begin(MOTOR_X_RPM, MICROSTEPS); stepperY.begin(MOTOR_Y_RPM, MICROSTEPS); } // Stepper void isStepper() { // Stepper => Controller rotate controller.rotate(360, 360); }
setup.ino
// Setup void setup() { // Initialize digital pin iLED as an output. pinMode(iLED, OUTPUT); // Turn the LED on HIGH digitalWrite(iLED, HIGH); // DRV8834 Stepper Motor Driver isStepperSetup(); }
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People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Programming Language
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Wireless (Radio Frequency, Bluetooth, WiFi, Etc…)
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Machine Learning
- RTOS
- Research & Development (R & D)
Instructor, E-Mentor, STEAM, and Arts-Based Training
- Programming Language
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
Luc Paquin – Curriculum Vitae – 2023
https://www.donluc.com/luc/
Web: https://www.donluc.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/@thesass2063
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #26 – Radio Frequency – Gamepad Tester – Mk14
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#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #JoystickTest #Gamepad #ESP32 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Controller & Gamepad Tester
You can begin testing your controller or gamepad by pressing a button or moving one of the analog sticks on your gamepad. When you press a button or move an analog stick, the illustration above should light up or display the movement of your analog stick. When we detect movement or button presses, the “Controller Detected” message will show up with your controller’s name in it. If you have multiple controllers or gamepads connected, then please try them one by one. Even though the illustration represents an Xbox controller, the test also works with other similar controllers.
DL2304Mk02
1 x SparkFun Thing Plus – ESP32 WROOM
1 x SparkFun Joystick Shield Kit
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Terminal Block Breakout FeatherWing
1 x Lithium Ion Battery – 1 Ah
1 x SparkFun Cerberus USB Cable
SparkFun Thing Plus – ESP32 WROOM
LJH – Analog A3
LJV – Analog A2
LJS – Digital 12
RJH – Analog A1
RJV – Analog A0
RJS – Digital 21
LD1 – Digital 16
LD2 – Digital 18
LD3 – Digital 19
LD4 – Digital 17
LT – Digital 5
LED – LED_BUILTIN
VIN – +3.3V
GND – GND
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DL2304Mk02p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #26 - Radio Frequency - - Mk14 26-14 DL2304Mk02p.ino 1 x SparkFun Thing Plus - ESP32 WROOM 1 x SparkFun Joystick Shield Kit 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x Terminal Block Breakout FeatherWing 1 x Lithium Ion Battery - 1 Ah 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Arduino #include <Arduino.h> // ESP32 BLE Gamepad #include <BleGamepad.h> // ESP32 BLE Gamepad BleGamepad bleGamepad; // Left Joystick #define LJH A3 #define LJV A2 #define LJS 12 // Right Joystick #define RJH A0 #define RJV A1 #define RJS 21 // D-pad #define LD1 19 #define LD2 17 #define LD3 18 #define LD4 16 // LT #define LT 5 // Previous Button State int previousButton1State = HIGH; int previousButton2State = HIGH; int previousButton3State = HIGH; int previousButton4State = HIGH; int previousButton5State = HIGH; int previousButton6State = HIGH; int previousButton7State = HIGH; // Number of pot samples to take (to smooth the values) const int numberOfPotSamples = 5; // Delay in milliseconds between pot samples const int delayBetweenSamples = 2; // Additional delay in milliseconds between HID reports const int delayBetweenHIDReports = 5; // Delay in milliseconds between button press const int debounceDelay = 10; // Software Version Information String sver = "26-14"; void loop() { // Bluetooth Serial (ESP32SPP) isBluetooth(); }
getBluetooth.ino
// Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Gamepad if(bleGamepad.isConnected()) { // Button isButton(); // Joystick isThumbJoystick(); } }
getGames.ino
// Games // Set Inputs void setInputs() { // Make the button line an input pinMode(LJS, INPUT_PULLUP); pinMode(RJS, INPUT_PULLUP); pinMode(LD1, INPUT_PULLUP); pinMode(LD2, INPUT_PULLUP); pinMode(LD3, INPUT_PULLUP); pinMode(LD4, INPUT_PULLUP); pinMode(LT, INPUT_PULLUP); // Initialize digital pin LED_BUILTIN as an output. pinMode(LED_BUILTIN, OUTPUT); // Turn the LED on HIGH digitalWrite(LED_BUILTIN, HIGH); } // Button void isButton(){ // Button1 State LD1 int currentButton1State = digitalRead(LD1); if (currentButton1State != previousButton1State) { if (currentButton1State == LOW) { bleGamepad.press(BUTTON_1); } else { bleGamepad.release(BUTTON_1); } } previousButton1State = currentButton1State; // Button2 State LD2 int currentButton2State = digitalRead(LD2); if (currentButton2State != previousButton2State) { if (currentButton2State == LOW) { bleGamepad.press(BUTTON_2); } else { bleGamepad.release(BUTTON_2); } } previousButton2State = currentButton2State; // Button3 State LD3 int currentButton3State = digitalRead(LD3); if (currentButton3State != previousButton3State) { if (currentButton3State == LOW) { bleGamepad.press(BUTTON_3); } else { bleGamepad.release(BUTTON_3); } } previousButton3State = currentButton3State; // Button4 State LD4 int currentButton4State = digitalRead(LD4); if (currentButton4State != previousButton4State) { if (currentButton4State == LOW) { bleGamepad.press(BUTTON_4); } else { bleGamepad.release(BUTTON_4); } } previousButton4State = currentButton4State; // Button5 State LJS int currentButton5State = digitalRead(LJS); if (currentButton5State != previousButton5State) { if (currentButton5State == LOW) { bleGamepad.press(BUTTON_5); } else { bleGamepad.release(BUTTON_5); } } previousButton5State = currentButton5State; // Button6 State RJS int currentButton6State = digitalRead(RJS); if (currentButton6State != previousButton6State) { if (currentButton6State == LOW) { bleGamepad.press(BUTTON_6); } else { bleGamepad.release(BUTTON_6); } } previousButton6State = currentButton6State; // Button7 State LT int currentButton7State = digitalRead(LT); if (currentButton7State != previousButton7State) { if (currentButton7State == LOW) { bleGamepad.press(BUTTON_7); } else { bleGamepad.release(BUTTON_7); } } previousButton7State = currentButton7State; }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Joystick LJH // Joystick Pot Values LJH int potValues[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues[i] = analogRead(LJH); delay(delayBetweenSamples); } int potValue = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue += potValues[i]; } // Value / Pot Samples potValue = potValue / numberOfPotSamples; // Adjusted Value int adjustedValue = map(potValue, 0, 4095, 32737, 0); // Joystick LJV // Joystick Pot Values LJV int potValues2[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues2[i] = analogRead(LJV); delay(delayBetweenSamples); } int potValue2 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue2 += potValues2[i]; } // Value2 / Pot Samples potValue2 = potValue2 / numberOfPotSamples; // Adjusted Value2 int adjustedValue2 = map(potValue2, 0, 4095, 32737, 0); // Joystick RJH // Joystick Pot Values RJH int potValues3[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues3[i] = analogRead(RJH); delay(delayBetweenSamples); } int potValue3 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue3 += potValues3[i]; } // Value3 / Pot Samples potValue3 = potValue3 / numberOfPotSamples; // Adjusted Value3 int adjustedValue3 = map(potValue3, 0, 4095, 32737, 0); Serial.print(" RJH: "); Serial.println(potValue3); // Joystick RJV // Joystick Pot Values RJV int potValues4[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues4[i] = analogRead(RJV); delay(delayBetweenSamples); } int potValue4 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue4 += potValues4[i]; } // Value4 / Pot Samples potValue4 = potValue4 / numberOfPotSamples; // Adjusted Value4 int adjustedValue4 = map(potValue4, 0, 4095, 0, 32737); Serial.print(" RJV: "); Serial.println(potValue4); //bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_CENTERED); bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_CENTERED); delay(delayBetweenHIDReports); // D-pad // LD1 if (digitalRead(LD1) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_UP); } // LD2 if (digitalRead(LD2) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_LEFT); } // LD3 if (digitalRead(LD3) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_DOWN); } // LD4 if (digitalRead(LD4) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_RIGHT); } }
setup.ino
// Setup void setup() { // Serial Serial.begin(115200); // Set Inputs setInputs(); // ESP32 BLE Gamepad bleGamepad.begin(); }
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People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Programming Language
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Wireless (Radio Frequency, Bluetooth, WiFi, Etc…)
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Machine Learning
- RTOS
- Research & Development (R & D)
Instructor, E-Mentor, STEAM, and Arts-Based Training
- Programming Language
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
Luc Paquin – Curriculum Vitae – 2023
https://www.donluc.com/luc/
Web: https://www.donluc.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/@thesass2063
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #26 – Radio Frequency – Joystick Test Application – Mk13
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#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #JoystickTest #Gamepad #ESP32 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Joystick Test Application
While experimenting with making my own controllers recently, I needed a nice visual way of testing them in Windows. As you can see it’s pretty simple and just shows a visual representation of each axis, POV and button. Currently it supports Joysticks with 8 axes, 4 POV and up to 128 buttons. I haven’t had a chance to test it with over 32 buttons so I would be interested to here from anyone who has such a device. It should work on XP upwards but I have only tested it on Windows 10 64 bit. You just need Net framework 3 and DirectX 9 to run it.
DL2304Mk01
1 x SparkFun Thing Plus – ESP32 WROOM
1 x SparkFun Joystick Shield Kit
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Terminal Block Breakout FeatherWing
1 x Lithium Ion Battery – 1 Ah
1 x SparkFun Cerberus USB Cable
SparkFun Thing Plus – ESP32 WROOM
LJH – Analog A3
LJV – Analog A2
LJS – Digital 12
RJH – Analog A1
RJV – Analog A0
RJS – Digital 21
LD1 – Digital 16
LD2 – Digital 18
LD3 – Digital 19
LD4 – Digital 17
LT – Digital 5
LED – LED_BUILTIN
VIN – +3.3V
GND – GND
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DL2304Mk01p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #26 - Radio Frequency - Joystick Test Application - Mk13 26-13 DL2304Mk01p.ino 1 x SparkFun Thing Plus - ESP32 WROOM 1 x SparkFun Joystick Shield Kit 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x Terminal Block Breakout FeatherWing 1 x Lithium Ion Battery - 1 Ah 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Arduino #include <Arduino.h> // ESP32 BLE Gamepad #include <BleGamepad.h> // ESP32 BLE Gamepad BleGamepad bleGamepad; // Left Joystick #define LJH A3 #define LJV A2 #define LJS 12 // Right Joystick #define RJH A1 #define RJV A0 #define RJS 21 // D-pad #define LD1 16 #define LD2 18 #define LD3 19 #define LD4 17 // LT #define LT 5 // Previous Button State int previousButton1State = HIGH; int previousButton2State = HIGH; int previousButton3State = HIGH; int previousButton4State = HIGH; int previousButton5State = HIGH; int previousButton6State = HIGH; int previousButton7State = HIGH; // Number of pot samples to take (to smooth the values) const int numberOfPotSamples = 5; // Delay in milliseconds between pot samples const int delayBetweenSamples = 2; // Additional delay in milliseconds between HID reports const int delayBetweenHIDReports = 5; // Delay in milliseconds between button press const int debounceDelay = 10; // Software Version Information String sver = "26-13"; void loop() { // Bluetooth Serial (ESP32SPP) isBluetooth(); }
getBluetooth.ino
// Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Gamepad if(bleGamepad.isConnected()) { // Button isButton(); // Joystick isThumbJoystick(); } }
getGames.ino
// Games // Set Inputs void setInputs() { // Make the button line an input pinMode(LJS, INPUT_PULLUP); pinMode(RJS, INPUT_PULLUP); pinMode(LD1, INPUT_PULLUP); pinMode(LD2, INPUT_PULLUP); pinMode(LD3, INPUT_PULLUP); pinMode(LD4, INPUT_PULLUP); pinMode(LT, INPUT_PULLUP); // Initialize digital pin LED_BUILTIN as an output. pinMode(LED_BUILTIN, OUTPUT); // Turn the LED on HIGH digitalWrite(LED_BUILTIN, HIGH); } // Button void isButton(){ // Button1 State LD1 int currentButton1State = digitalRead(LD1); if (currentButton1State != previousButton1State) { if (currentButton1State == LOW) { bleGamepad.press(BUTTON_1); } else { bleGamepad.release(BUTTON_1); } } previousButton1State = currentButton1State; // Button2 State LD2 int currentButton2State = digitalRead(LD2); if (currentButton2State != previousButton2State) { if (currentButton2State == LOW) { bleGamepad.press(BUTTON_2); } else { bleGamepad.release(BUTTON_2); } } previousButton2State = currentButton2State; // Button3 State LD3 int currentButton3State = digitalRead(LD3); if (currentButton3State != previousButton3State) { if (currentButton3State == LOW) { bleGamepad.press(BUTTON_3); } else { bleGamepad.release(BUTTON_3); } } previousButton3State = currentButton3State; // Button4 State LD4 int currentButton4State = digitalRead(LD4); if (currentButton4State != previousButton4State) { if (currentButton4State == LOW) { bleGamepad.press(BUTTON_4); } else { bleGamepad.release(BUTTON_4); } } previousButton4State = currentButton4State; // Button5 State LJS int currentButton5State = digitalRead(LJS); if (currentButton5State != previousButton5State) { if (currentButton5State == LOW) { bleGamepad.press(BUTTON_5); } else { bleGamepad.release(BUTTON_5); } } previousButton5State = currentButton5State; // Button6 State RJS int currentButton6State = digitalRead(RJS); if (currentButton6State != previousButton6State) { if (currentButton6State == LOW) { bleGamepad.press(BUTTON_6); } else { bleGamepad.release(BUTTON_6); } } previousButton6State = currentButton6State; // Button7 State LT int currentButton7State = digitalRead(LT); if (currentButton7State != previousButton7State) { if (currentButton7State == LOW) { bleGamepad.press(BUTTON_7); } else { bleGamepad.release(BUTTON_7); } } previousButton7State = currentButton7State; }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Joystick LJH // Joystick Pot Values LJH int potValues[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues[i] = analogRead(LJH); delay(delayBetweenSamples); } int potValue = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue += potValues[i]; } // Value / Pot Samples potValue = potValue / numberOfPotSamples; // Adjusted Value int adjustedValue = map(potValue, 0, 4095, 32737, 0); // Joystick LJV // Joystick Pot Values LJV int potValues2[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues2[i] = analogRead(LJV); delay(delayBetweenSamples); } int potValue2 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue2 += potValues2[i]; } // Value2 / Pot Samples potValue2 = potValue2 / numberOfPotSamples; // Adjusted Value2 int adjustedValue2 = map(potValue2, 0, 4095, 32737, 0); // Joystick RJH // Joystick Pot Values RJH int potValues3[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues3[i] = analogRead(RJH); delay(delayBetweenSamples); } int potValue3 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue3 += potValues3[i]; } // Value3 / Pot Samples potValue3 = potValue3 / numberOfPotSamples; // Adjusted Value3 int adjustedValue3 = map(potValue3, 0, 4095, 32737, 0); // Joystick RJV // Joystick Pot Values RJV int potValues4[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues4[i] = analogRead(RJV); delay(delayBetweenSamples); } int potValue4 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue4 += potValues4[i]; } // Value4 / Pot Samples potValue4 = potValue4 / numberOfPotSamples; // Adjusted Value4 int adjustedValue4 = map(potValue4, 0, 4095, 32737, 0); bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_CENTERED); delay(delayBetweenHIDReports); // D-pad // LD1 if (digitalRead(LD1) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_UP); } // LD2 if (digitalRead(LD2) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_LEFT); } // LD3 if (digitalRead(LD3) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_DOWN); } // LD4 if (digitalRead(LD4) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_RIGHT); } }
setup.ino
// Setup void setup() { // Set Inputs setInputs(); // ESP32 BLE Gamepad bleGamepad.begin(); }
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People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Programming Language
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Wireless (Radio Frequency, Bluetooth, WiFi, Etc…)
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Machine Learning
- RTOS
- Research & Development (R & D)
Instructor, E-Mentor, STEAM, and Arts-Based Training
- Programming Language
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
Luc Paquin – Curriculum Vitae – 2023
https://www.donluc.com/luc/
Web: https://www.donluc.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/@thesass2063
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #26 – Radio Frequency – Gamepad – Mk12
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#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #Gamepad #SparkFunThingPlusESP32WROOM #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles. Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross, also named a joypad, or alternatively a D-pad, and never called arrow keys, but most modern controllers additionally feature one or more analog sticks.
DL2303Mk03
1 x SparkFun Thing Plus – ESP32 WROOM
1 x SparkFun Joystick Shield Kit
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Terminal Block Breakout FeatherWing
1 x SparkFun Cerberus USB Cable
SparkFun Thing Plus – ESP32 WROOM
LJH – Analog A3
LJV – Analog A2
LJS – Digital 12
RJH – Analog A1
RJV – Analog A0
RJS – Digital 21
LD1 – Digital 16
LD2 – Digital 18
LD3 – Digital 19
LD4 – Digital 17
LT – Digital 5
LED – LED_BUILTIN
VIN – +3.3V
GND – GND
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DL2303Mk03p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #26 - Radio Frequency - Gamepad - Mk12 26-12 DL2303Mk03p.ino 1 x SparkFun Thing Plus - ESP32 WROOM 1 x SparkFun Joystick Shield Kit 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x Terminal Block Breakout FeatherWing 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Arduino #include <Arduino.h> // ESP32 BLE Gamepad #include <BleGamepad.h> // ESP32 BLE Gamepad BleGamepad bleGamepad; // Left Joystick #define LJH A3 #define LJV A2 #define LJS 12 // Right Joystick #define RJH A1 #define RJV A0 #define RJS 21 // D-pad #define LD1 16 #define LD2 18 #define LD3 19 #define LD4 17 // LT #define LT 5 // Number of pot samples to take (to smooth the values) const int numberOfPotSamples = 5; // Delay in milliseconds between pot samples const int delayBetweenSamples = 2; // Additional delay in milliseconds between HID reports const int delayBetweenHIDReports = 5; // Delay in milliseconds between button press const int debounceDelay = 10; // Software Version Information String sver = "26-12"; void loop() { // Bluetooth Serial (ESP32SPP) isBluetooth(); // Delay delay(500); }
getBluetooth.ino
// Bluetooth // isBluetooth void isBluetooth() { // ESP32 BLE Gamepad if(bleGamepad.isConnected()) { // Button isButton(); // Joystick isThumbJoystick(); // Serial Serial.println(" *"); } }
getGames.ino
// Games // Set Inputs void setInputs() { // Make the button line an input pinMode(LJS, INPUT_PULLUP); pinMode(RJS, INPUT_PULLUP); pinMode(LD1, INPUT_PULLUP); pinMode(LD2, INPUT_PULLUP); pinMode(LD3, INPUT_PULLUP); pinMode(LD4, INPUT_PULLUP); pinMode(LT, INPUT_PULLUP); // Initialize digital pin LED_BUILTIN as an output. pinMode(LED_BUILTIN, OUTPUT); // Turn the LED on HIGH digitalWrite(LED_BUILTIN, HIGH); } // Button void isButton(){ // Left Joystick if (digitalRead(LJS) == LOW) { bleGamepad.press(LJS); delay(debounceDelay); bleGamepad.release(LJS); Serial.print(" LJS"); } // Right Joystick if (digitalRead(RJS) == LOW) { bleGamepad.press(RJS); delay(debounceDelay); bleGamepad.release(RJS); Serial.print(" RJS"); } // LT if (digitalRead(LT) == LOW) { bleGamepad.press(LT); delay(debounceDelay); bleGamepad.release(LT); Serial.print(" LT"); } }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Joystick LJH // Joystick Pot Values LJH int potValues[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues[i] = analogRead(LJH); delay(delayBetweenSamples); } int potValue = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue += potValues[i]; } // Value / Pot Samples potValue = potValue / numberOfPotSamples; // Serial Serial.print(" LJH: "); Serial.print(potValue); // Adjusted Value int adjustedValue = map(potValue, 0, 4095, 127, -127); // Joystick LJV // Joystick Pot Values LJV int potValues2[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues2[i] = analogRead(LJV); delay(delayBetweenSamples); } int potValue2 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue2 += potValues2[i]; } // Value2 / Pot Samples potValue2 = potValue2 / numberOfPotSamples; // Serial Serial.print(" LJV: "); Serial.print(potValue2); // Adjusted Value2 int adjustedValue2 = map(potValue2, 0, 4095, 127, -127); // Joystick RJH // Joystick Pot Values RJH int potValues3[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues3[i] = analogRead(RJH); delay(delayBetweenSamples); } int potValue3 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue3 += potValues3[i]; } // Value3 / Pot Samples potValue3 = potValue3 / numberOfPotSamples; // Serial Serial.print(" RJH: "); Serial.print(potValue3); // Adjusted Value3 int adjustedValue3 = map(potValue3, 0, 4095, 255, 0); // Joystick RJV // Joystick Pot Values RJV int potValues4[numberOfPotSamples]; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValues4[i] = analogRead(RJV); delay(delayBetweenSamples); } int potValue4 = 0; for (int i = 0 ; i < numberOfPotSamples ; i++) { potValue4 += potValues4[i]; } // Value4 / Pot Samples potValue4 = potValue4 / numberOfPotSamples; // Serial Serial.print(" RJV: "); Serial.print(potValue4); // Adjusted Value4 int adjustedValue4 = map(potValue4, 0, 4095, 255, 0); bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_CENTERED); delay(delayBetweenHIDReports); // D-pad // LD1 if (digitalRead(LD1) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_UP); Serial.print(" DPAD_UP"); } // LD2 if (digitalRead(LD2) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_LEFT); Serial.print(" DPAD_LEFT"); } // LD3 if (digitalRead(LD3) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_DOWN); Serial.print(" DPAD_DOWN"); } // LD4 if (digitalRead(LD4) == LOW){ bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_RIGHT); Serial.print(" DPAD_RIGHT"); } }
setup.ino
// Setup void setup() { // Serial Serial.begin(115200); Serial.println("Starting BLE work!"); // Set Inputs setInputs(); // ESP32 BLE Gamepad bleGamepad.begin(); }
——
People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Programming Language
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Wireless (Radio Frequency, Bluetooth, WiFi, Etc…)
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Machine Learning
- RTOS
- Research & Development (R & D)
Instructor, E-Mentor, STEAM, and Arts-Based Training
- Programming Language
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
Luc Paquin – Curriculum Vitae – 2023
https://www.donluc.com/luc/
Web: https://www.donluc.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/@thesass2063
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #24 – RTOS – Bluetooth – Mk03
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#DonLucElectronics #DonLuc #ESP32 #RTOS #FreeRTOS #Bluetooth #ThumbJoystick #Keyboard #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. This is a joystick very similar to the analog joysticks on PS2 controllers. Directional movements are simply two potentiometers, one for each axis. Pots are 10k Ohm each. This joystick also has a select button that is actuated when the joystick is pressed down.
DL2210Mk04
1 x Adafruit HUZZAH32 – ESP32 Feather
1 x Lithium Ion Battery – 2500mAh
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x SparkFun Cerberus USB Cable
ESP32 Feather
JY0 – Analog A0
JY1 – Analog A5
SE0 – Digital 12
LED – Digital 13
VIN – +3.3V
GND – GND
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DL2210Mk04p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #24 - RTOS - Bluetooth - Mk03 24-03 DL2210Mk04p.ino 1 x Adafruit HUZZAH32 – ESP32 Feather 1 x Lithium Ion Battery - 2500mAh 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // FreeRTOS ESP32 #if CONFIG_FREERTOS_UNICORE #define ARDUINO_RUNNING_CORE 0 #else #define ARDUINO_RUNNING_CORE 1 #endif // ESP32 BLE Keyboard #include <BleKeyboard.h> // ESP32 BLE Keyboard BleKeyboard bleKeyboard; // Connections to joystick // Vertical const int VERT = A0; // Horizontal const int HORIZ = A5; // Pushbutton const int SEL = 12; // Initialize variables for analog and digital values int vertical; int horizontal; int selec; // Led Built In #ifndef LED_BUILTIN #define LED_BUILTIN 13 #endif // Define two tasks for Blink void isTaskBlink( void *pvParameters ); // Software Version Information String sver = "24-03"; void loop() { // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Thumb Joystick isThumbJoystick(); } // Delay delay( 1000 ); }
getTasks.ino
// Tasks // Setup Task void isSetupTask(){ // Now set up two tasks to run independently // TaskBlink xTaskCreatePinnedToCore( isTaskBlink , "TaskBlink" // A name just for humans , 1024 // This stack size can be checked & adjusted by reading. , NULL , 2 // Priority, with 2 being the highest, and 0 being the lowest. , NULL , ARDUINO_RUNNING_CORE); // Now the task scheduler, which takes over control of scheduling individual tasks, // is automatically started. } // This is a Task Blink void isTaskBlink(void *pvParameters) { (void) pvParameters; // Blink // Turns on an LED on for 2 second, then off for 2 second, repeatedly // Initialize digital LED_BUILTIN on pin 13 as an output. pinMode(LED_BUILTIN, OUTPUT); // A Task shall never return or exit for (;;) { // Turn the LED on (HIGH is the voltage level) digitalWrite(LED_BUILTIN, HIGH); // One tick delay in between reads vTaskDelay(2000); // Turn the LED off by making the voltage LOW digitalWrite(LED_BUILTIN, LOW); // One tick delay in between reads vTaskDelay(2000); } }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Read all values from the joystick // Joystick was sitting around 2047 for the vertical and horizontal values // Will be 0-4095 // Vertical vertical = analogRead(VERT); if (vertical == 4095) { // Volume Up bleKeyboard.write(KEY_MEDIA_VOLUME_UP); } else if (vertical == 0) { // Volume Down bleKeyboard.write(KEY_MEDIA_VOLUME_DOWN); } // Horizontal // Will be 0-4095 horizontal = analogRead(HORIZ); if (horizontal == 4095) { // Previous Track bleKeyboard.write(KEY_MEDIA_PREVIOUS_TRACK); } else if (horizontal == 0) { // Next Track bleKeyboard.write(KEY_MEDIA_NEXT_TRACK); } // Will be HIGH (1) if not pressed, and LOW (0) if pressed selec = digitalRead(SEL); if (selec == 0) { // Play/Pause media key bleKeyboard.write(KEY_MEDIA_PLAY_PAUSE); } }
setup.ino
// Setup void setup() { // Make the SEL line an input pinMode(SEL, INPUT_PULLUP); // ESP32 BLE Keyboard bleKeyboard.begin(); // Setup Task isSetupTask(); }
——
People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Wireless (Radio Frequency, Bluetooth, WiFi, Etc…)
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Machine Learning
- RTOS
- Research & Development (R & D)
Instructor and E-Mentor
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
J. Luc Paquin – Curriculum Vitae – 2022 English & Español
https://www.jlpconsultants.com/luc/
Web: https://www.donluc.com/
Web: https://www.jlpconsultants.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #24 – RTOS – FreeRTOS – Mk01
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#DonLucElectronics #DonLuc #ESP32 #RTOS #FreeRTOS #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Real-Time Operating System
A real-time operating system (RTOS) is an operating system for real-time applications that processes data and events that have critically defined time constraints. A RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in a multitasking or multiprogramming environment. Processing time requirements need to be fully understood and bound rather than just kept as a minimum. All processing must occur within the defined constraints. Real-time operating systems are event-driven and preemptive, meaning the OS is capable of monitoring the relevant priority of competing tasks, and make changes to the task priority. Event-driven systems switch between tasks based on their priorities, while time-sharing systems switch the task based on clock interrupts.
FreeRTOS
FreeRTOS is a real-time operating system kernel for embedded devices that has been ported to 35 microcontroller platforms. It is distributed under the MIT License. FreeRTOS is designed to be small and simple. It is mostly written in the C programming language to make it easy to port and maintain. It also comprises a few assembly language functions where needed, mostly in architecture-specific scheduler routines.
FreeRTOS is ideally suited to deeply embedded real-time applications that use microcontrollers or small microprocessors. This type of application normally includes a mix of both hard and soft real-time requirements. Soft real-time requirements are those that state a time deadline, but breaching the deadline would not render the system useless. For example, responding to keystrokes too slowly might make a system seem annoyingly unresponsive without actually making it unusable.
DL2210Mk02
1 x Adafruit HUZZAH32 – ESP32 Feather
1 x 100K Potentiometer
1 x Knob
1 x SparkFun Cerberus USB Cable
ESP32 Feather
PO0 – Analog A0
LED – Digital 13
VIN – +3.3V
GND – GND
DL2210Mk02p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #24 - RTOS - FreeRTOS - Mk01 24-01 DL2210Mk02p.ino 1 x Adafruit HUZZAH32 – ESP32 Feather 1 x 100K Potentiometer 1 x Knob 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // FreeRTOS ESP32 #if CONFIG_FREERTOS_UNICORE #define ARDUINO_RUNNING_CORE 0 #else #define ARDUINO_RUNNING_CORE 1 #endif // Led Built In #ifndef LED_BUILTIN #define LED_BUILTIN 13 #endif // Define two tasks for Blink & AnalogRead void isTaskBlink( void *pvParameters ); void isTaskAnalogReadA0( void *pvParameters ); // Software Version Information String sver = "24-01"; void loop() { // Empty // Things are done in Tasks }
getTasks.ino
// Tasks // This is a Task Blink void isTaskBlink(void *pvParameters) { (void) pvParameters; // Blink // Turns on an LED on for 2 second, then off for 2 second, repeatedly // Initialize digital LED_BUILTIN on pin 13 as an output. pinMode(LED_BUILTIN, OUTPUT); // A Task shall never return or exit for (;;) { // Turn the LED on (HIGH is the voltage level) digitalWrite(LED_BUILTIN, HIGH); // One tick delay in between reads vTaskDelay(2000); // Turn the LED off by making the voltage LOW digitalWrite(LED_BUILTIN, LOW); // One tick delay in between reads vTaskDelay(2000); } } // This is a Task Analog Read Serial void isTaskAnalogReadA0(void *pvParameters) { (void) pvParameters; // Analog Read Serial // Reads an analog input on pin A0, prints the result to the serial monitor for (;;) { // Read the input on analog pin A0 int sensorValueA0 = analogRead(A0); // Print out the value you read Serial.print( "Pot A0: " ); Serial.println(sensorValueA0); // One tick delay (15ms) in between reads for stability vTaskDelay(100); } }
setup.ino
// Setup void setup() { // Initialize serial communication // at 115200 bits per second Serial.begin(115200); // Now set up two tasks to run independently // TaskBlink xTaskCreatePinnedToCore( isTaskBlink , "TaskBlink" // A name just for humans , 1024 // This stack size can be checked & adjusted by reading. , NULL , 2 // Priority, with 2 being the highest, and 0 being the lowest. , NULL , ARDUINO_RUNNING_CORE); // AnalogReadA0 xTaskCreatePinnedToCore( isTaskAnalogReadA0 , "AnalogReadA0" , 1024 // Stack size , NULL , 1 // Priority , NULL , ARDUINO_RUNNING_CORE); // Now the task scheduler, which takes over control of scheduling individual tasks, // is automatically started. }
——
People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Research & Development (R & D)
Instructor and E-Mentor
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
J. Luc Paquin – Curriculum Vitae – 2022 English & Español
https://www.jlpconsultants.com/luc/
Web: https://www.donluc.com/
Web: https://www.jlpconsultants.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #16: Sound – Bluetooth – Mk21
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#DonLucElectronics #DonLuc #ESP32 #Bluetooth #ThumbJoystick #Keyboard #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks. It employs UHF radio waves in the ISM bands, from 2.402 GHz to 2.48 GHz. It is mainly used as an alternative to wire connections, to exchange files between nearby portable devices, computer and connect cell phones and music players with wireless headphones. In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to 10 metres.
DL2210Mk01
1 x Adafruit HUZZAH32 – ESP32 Feather
1 x Lithium Ion Battery – 2500mAh
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x SparkFun Cerberus USB Cable
ESP32 Feather
JY0 – Analog A0
JY1 – Analog A5
SE0 – Digital 13
VIN – +3.3V
GND – GND
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DL2210Mk01p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #16: Sound - Bluetooth - Mk21 16-21 DL2210Mk01p.ino 1 x Adafruit HUZZAH32 – ESP32 Feather 1 x Lithium Ion Battery - 2500mAh 1 x Thumb Joystick 1 x SparkFun Thumb Joystick Breakout 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // ESP32 BLE Keyboard #include <BleKeyboard.h> // ESP32 BLE Keyboard BleKeyboard bleKeyboard; // Connections to joystick // Vertical const int VERT = A0; // Horizontal const int HORIZ = A5; // Pushbutton const int SEL = 13; // Initialize variables for analog and digital values int vertical; int horizontal; int selec; // Software Version Information String sver = "16-21"; void loop() { // ESP32 BLE Keyboard if(bleKeyboard.isConnected()) { // Thumb Joystick isThumbJoystick(); } // Delay delay( 1000 ); }
getThumbJoystick.ino
// Thumb Joystick void isThumbJoystick() { // Read all values from the joystick // Joystick was sitting around 2047 for the vertical and horizontal values // Will be 0-4095 // Vertical vertical = analogRead(VERT); if (vertical == 4095) { // Volume Up bleKeyboard.write(KEY_MEDIA_VOLUME_UP); } else if (vertical == 0) { // Volume Down bleKeyboard.write(KEY_MEDIA_VOLUME_DOWN); } // Horizontal // Will be 0-4095 horizontal = analogRead(HORIZ); if (horizontal == 4095) { // Previous Track bleKeyboard.write(KEY_MEDIA_PREVIOUS_TRACK); } else if (horizontal == 0) { // Next Track bleKeyboard.write(KEY_MEDIA_NEXT_TRACK); } // Will be HIGH (1) if not pressed, and LOW (0) if pressed selec = digitalRead(SEL); if (selec == 0) { // Play/Pause media key bleKeyboard.write(KEY_MEDIA_PLAY_PAUSE); } }
setup.ino
// Setup void setup() { // Make the SEL line an input pinMode(SEL, INPUT_PULLUP); // ESP32 BLE Keyboard bleKeyboard.begin(); }
——
People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Research & Development (R & D)
Instructor and E-Mentor
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
J. Luc Paquin – Curriculum Vitae – 2022 English & Español
https://www.jlpconsultants.com/luc/
Web: https://www.donluc.com/
Web: https://www.jlpconsultants.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #21 – Nixie – Stopwatch – Mk04
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#DonLucElectronics #DonLuc #NixieTube #Nixie #ArduiNIX #ArduinoMega2560 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Stopwatch
A stopwatch is a timepiece designed to measure the amount of time that elapses between its activation and deactivation. In manual timing, the clock is started and stopped by a person pressing a button. The timing functions are traditionally controlled by two buttons on the case. Pressing the top button starts the timer running, and pressing the button a second time stops it, leaving the elapsed time displayed. A press of the second button then resets the stopwatch to zero. The second button is also used to record split times or lap times. When the split time button is pressed while the watch is running it allows the elapsed time to that point to be read, but the watch mechanism continues running to record total elapsed time. Pressing the split button a second time allows the watch to resume display of total time.
DL2209Mk04
1 x Arduino Mega 2560 R2
1 x ArduiNIX V3 Tube Driver Shield Kit
1 x IN-17×8 V1 Tube Board Kit
1 x Anode / Cathode Connector Cable Set
1 x DS3231 Precision RTC FeatherWing
1 x CR1220 12mm Coin Cell Battery
2 x Rocker Switch – SPST
5 x 10K Ohm
1 x Momentary Button – Panel Mount (Blue)
2 x Momentary Button – Panel Mount (Black)
1 x SparkFun ProtoShield
1 x 9V 1000mA Power Supply
1 x SparkFun Cerberus USB Cable
Arduino Mega 2560 R2
SN2 – 2
SN3 – 3
SN4 – 4
SN5 – 5
SN6 – 6
SN7 – 7
SN8 – 8
SN9 – 9
AN10 – 10
AN11 – 11
AN12 – 12
AN13 – 13
SDA – 20
SCL – 21
RO0 – 53
RO1 – 51
MB0 = 49
MB1 = 47
MB2 = 45
VIN – +3.3V
VIN – +5V
VIN – +9V
GND – GND
DL2209Mk04p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #21 - Nixie - Stopwatch - Mk04 21-04 DL2209Mk04p.ino 1 x Arduino Mega 2560 R2 1 x ArduiNIX V3 Tube Driver Shield Kit 1 x IN-17x8 V1 Tube Board Kit 1 x Anode / Cathode Connector Cable Set 1 x DS3231 Precision RTC FeatherWing 1 x CR1220 12mm Coin Cell Battery 2 x Rocker Switch - SPST 5 x 10K Ohm 1 x Momentary Button - Panel Mount (Blue) 2 x Momentary Button - Panel Mount (Black) 1 x 9V 1000mA Power Supply 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Wire you to communicate with I2C/TWI devices // Date and Time DS3231 RTC #include "RTClib.h" // SN74141 (1) int ledPin_0_a = 2; int ledPin_0_b = 3; int ledPin_0_c = 4; int ledPin_0_d = 5; // SN74141 (2) int ledPin_1_a = 6; int ledPin_1_b = 7; int ledPin_1_c = 8; int ledPin_1_d = 9; // Anode pins int ledPin_a_1 = 10; int ledPin_a_2 = 11; int ledPin_a_3 = 12; int ledPin_a_4 = 13; // Fade float fadeMax = 0.1f; float fadeStep = 0.1f; // Number Array int NumberArray[8]={0,0,0,0,0,0,0,0}; int currNumberArray[8]={0,0,0,0,0,0,0,0}; float NumberArrayFadeInValue[8]={0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f}; float NumberArrayFadeOutValue[8]={5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}; // Date and time functions using a DS3231 RTC RTC_DS3231 RTC; // Rocker Switch - SPST // Rocker Switch 0 const int iRO0 = 53; // State int iRO0State = 0; // Rocker Switch 1 const int iRO1 = 51; // State int iRO1State = 0; // Momentary Button const int iStartP = 49; const int iStopP = 47; const int iResetP = 45; // Setting hours, minutes, secound and miliseconds to 0 int iH = 0; int iM = 0; int iS = 0; int iMS = 0; int iMSS = 0; // Defines starting points int iStart = 0; int iStop1 = 0; int iReset = 0; // Get the high and low order values for hours,min,seconds. int lowerHours = 0; int upperHours = 0; int lowerMins = 0; int upperMins = 0; int lowerSeconds = 0; int upperSeconds = 0; int lowerMiliseconds = 0; int upperMiliseconds = 0; // Software Version Information String sver = "21-04"; void loop() { // Read the state of the Switch value iRO1State = digitalRead(iRO1); // If it is the Switch State is HIGH if (iRO1State == HIGH) { // Stopwatch isStart(); } else { // Date ans Time isTimeRTC(); } }
getDisplayFadeNumber.ino
// Display Fade Number void DisplayFadeNumberString() { // Anode channel 1 - numerals 0,4 SetSN74141Chips(currNumberArray[0],currNumberArray[4]); digitalWrite(ledPin_a_1, HIGH); delay(NumberArrayFadeOutValue[0]); SetSN74141Chips(NumberArray[0],NumberArray[4]); delay(NumberArrayFadeInValue[0]); digitalWrite(ledPin_a_1, LOW); // Anode channel 2 - numerals 1,5 SetSN74141Chips(currNumberArray[1],currNumberArray[5]); digitalWrite(ledPin_a_2, HIGH); delay(NumberArrayFadeOutValue[1]); SetSN74141Chips(NumberArray[1],NumberArray[5]); delay(NumberArrayFadeInValue[1]); digitalWrite(ledPin_a_2, LOW); // Anode channel 3 - numerals 2,6 SetSN74141Chips(currNumberArray[2],currNumberArray[6]); digitalWrite(ledPin_a_3, HIGH); delay(NumberArrayFadeOutValue[2]); SetSN74141Chips(NumberArray[2],NumberArray[6]); delay(NumberArrayFadeInValue[2]); digitalWrite(ledPin_a_3, LOW); // Anode channel 4 - numerals 3,7 SetSN74141Chips(currNumberArray[3],currNumberArray[7]); digitalWrite(ledPin_a_4, HIGH); delay(NumberArrayFadeOutValue[3]); SetSN74141Chips(NumberArray[3],NumberArray[7]); delay(NumberArrayFadeInValue[3]); digitalWrite(ledPin_a_4, LOW); // Loop thru and update all the arrays, and fades. for( int i = 0 ; i < 8 ; i ++ ) //equal to & of digits { if( NumberArray[i] != currNumberArray[i] ) { NumberArrayFadeInValue[i] += fadeStep; NumberArrayFadeOutValue[i] -= fadeStep; if( NumberArrayFadeInValue[i] >= fadeMax ) { NumberArrayFadeInValue[i] = 2.0f; NumberArrayFadeOutValue[i] = 4.0f; //affects the refresh cycle currNumberArray[i] = NumberArray[i]; } } } }
getRTCDS3231.ino
// DS3231 Precision RTC // Setup RTC void setupRTC() { // DS3231 Precision RTC RTC.begin(); if (! RTC.begin() ) { while (1) delay(10); } if (RTC.lostPower()) { // Following line sets the RTC to the date & time this sketch was compiled RTC.adjust(DateTime(F(__DATE__), F(__TIME__))); // This line sets the RTC with an explicit date & time, for example to set // August 2, 2021 at 13:53:0 you would call: // RTC.adjust(DateTime(2022, 4, 26, 11, 39, 0)); } } // Date ans Time - isTimeRTC void isTimeRTC() { // Date and Time DateTime now = RTC.now(); // Read the state of the Switch value iRO0State = digitalRead(iRO0); // If it is the Switch State is HIGH if (iRO0State == HIGH) { // Get the high and low order values for hours, minute, seconds int lowerHours = now.hour() % 10; int upperHours = now.hour() - lowerHours; int lowerMins = now.minute() % 10; int upperMins = now.minute() - lowerMins; int lowerSeconds = now.second() % 10; int upperSeconds = now.second() - lowerSeconds; // 10 >= hours, minute, seconds if( upperSeconds >= 10 ) upperSeconds = upperSeconds / 10; if( upperMins >= 10 ) upperMins = upperMins / 10; if( upperHours >= 10 ) upperHours = upperHours / 10; if( upperHours == 0 && lowerHours == 0 ) { upperHours = 1; lowerHours = 2; } // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = upperHours; NumberArray[6] = lowerHours; NumberArray[5] = 0; NumberArray[4] = upperMins; NumberArray[3] = lowerMins; NumberArray[2] = 0; NumberArray[1] = upperSeconds; NumberArray[0] = lowerSeconds; } else { // Get the high and low order values for year, month, day int iYear = now.year() - 2000; int lowerYear = iYear % 10; int upperYear = iYear - lowerYear; int lowerMonth = now.month() % 10; int upperMonth = now.month() - lowerMonth; int lowerDay = now.day() % 10; int upperDay = now.day() - lowerDay; // 10 >= year, month, day if( upperDay >= 10 ) upperDay = upperDay / 10; if( upperMonth >= 10 ) upperMonth = upperMonth / 10; if( upperYear >= 10 ) upperYear = upperYear / 10; // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = 2; NumberArray[6] = 0; NumberArray[5] = upperYear; NumberArray[4] = lowerYear; NumberArray[3] = upperMonth; NumberArray[2] = lowerMonth; NumberArray[1] = upperDay; NumberArray[0] = lowerDay; } // Display DisplayFadeNumberString(); }
getSN74141.ino
// SN74141 // SN74141 : Truth Table //D C B A # //L,L,L,L 0 //L,L,L,H 1 //L,L,H,L 2 //L,L,H,H 3 //L,H,L,L 4 //L,H,L,H 5 //L,H,H,L 6 //L,H,H,H 7 //H,L,L,L 8 //H,L,L,H 9 // isSetupSN74141 void isSetupSN74141(){ pinMode(ledPin_0_a, OUTPUT); pinMode(ledPin_0_b, OUTPUT); pinMode(ledPin_0_c, OUTPUT); pinMode(ledPin_0_d, OUTPUT); pinMode(ledPin_1_a, OUTPUT); pinMode(ledPin_1_b, OUTPUT); pinMode(ledPin_1_c, OUTPUT); pinMode(ledPin_1_d, OUTPUT); pinMode(ledPin_a_1, OUTPUT); pinMode(ledPin_a_2, OUTPUT); pinMode(ledPin_a_3, OUTPUT); pinMode(ledPin_a_4, OUTPUT); } // SetSN74141Chips void SetSN74141Chips( int num2, int num1 ) { // Set defaults // Will display a zero. int a = 0; int b = 0; int c = 0; int d = 0; // Load the a,b,c,d.. to send to the SN74141 IC (1) switch( num1 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins. digitalWrite(ledPin_0_d, d); digitalWrite(ledPin_0_c, c); digitalWrite(ledPin_0_b, b); digitalWrite(ledPin_0_a, a); // Load the a,b,c,d.. to send to the SN74141 IC (2) switch( num2 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins digitalWrite(ledPin_1_d, d); digitalWrite(ledPin_1_c, c); digitalWrite(ledPin_1_b, b); digitalWrite(ledPin_1_a, a); }
getStopwatch.ino
// Stopwatch // Setup Stopwatch void isSetupStopwatch(){ // Switch pinMode(iRO0, INPUT); pinMode(iRO1, INPUT); // Momentary Button pinMode(iStartP, INPUT); pinMode(iStopP, INPUT); pinMode(iResetP, INPUT); } // Start void isStart() { // Reading buton state iStart iStart = digitalRead(iStartP); if(iStart == HIGH) { // Calls the isStopWatch function isStopWatch(); } } // Stop Watch void isStopWatch() { // Miliseconds iMS = iMS + 10; if(iMS == 600) { iMS = 0; iMSS = 0; iS = iS + 1; } else if (iMS == 60) { // 1 iMSS = iMSS + 1; } else if (iMS == 120) { // 2 iMSS = iMSS + 1; } else if (iMS == 180) { //3 iMSS = iMSS + 1; } else if (iMS == 240) { // 4 iMSS = iMSS + 1; } else if (iMS == 300) { // 5 iMSS = iMSS + 1; } else if (iMS == 360) { // 6 iMSS = iMSS + 1; } else if (iMS == 420) { // 7 iMSS = iMSS + 1; } else if (iMS == 480) { // 8 iMSS = iMSS + 1; } else if (iMS == 540) { // 9 iMSS = iMSS + 1; } // If state for counting up minutes if( iS == 60) { iS = 0; iM = iM + 1; } // If state for counting up hours if( iM == 60) { iM = 0; iH = iH + 01; } // Get the high and low order values for hours, minute, seconds, Miliseconds int lowerHours = iH % 10; int upperHours = iH - lowerHours; int lowerMins = iM % 10; int upperMins = iM - lowerMins; int lowerSeconds = iS % 10; int upperSeconds = iS - lowerSeconds; int lowerMiliseconds = iMSS; int upperMiliseconds = iMSS - lowerMiliseconds; // 10 >= hours, minute, seconds, Miliseconds if( upperSeconds >= 10 ) upperSeconds = upperSeconds / 10; if( upperMins >= 10 ) upperMins = upperMins / 10; if( upperHours >= 10 ) upperHours = upperHours / 10; // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = upperHours; NumberArray[6] = lowerHours; NumberArray[5] = upperMins; NumberArray[4] = lowerMins; NumberArray[3] = upperSeconds; NumberArray[2] = lowerSeconds; NumberArray[1] = lowerMiliseconds; NumberArray[0] = lowerMiliseconds; // Display DisplayFadeNumberString(); // Reading buton state Stop iStop1 = digitalRead(iStopP); // Checking if button is pressed if(iStop1 == HIGH) { // Calls the isStopwatchStop function isStopwatchStop(); } else { // Calls the isStopWatch function isStopWatch(); } } // Stopwatch Stop void isStopwatchStop() { // Get the high and low order values for hours, minute, seconds, Miliseconds int lowerHours = iH % 10; int upperHours = iH - lowerHours; int lowerMins = iM % 10; int upperMins = iM - lowerMins; int lowerSeconds = iS % 10; int upperSeconds = iS - lowerSeconds; int lowerMiliseconds = iMSS; int upperMiliseconds = iMSS - lowerMiliseconds; // 10 >= hours, minute, seconds, Miliseconds if( upperSeconds >= 10 ) upperSeconds = upperSeconds / 10; if( upperMins >= 10 ) upperMins = upperMins / 10; if( upperHours >= 10 ) upperHours = upperHours / 10; // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = upperHours; NumberArray[6] = lowerHours; NumberArray[5] = upperMins; NumberArray[4] = lowerMins; NumberArray[3] = upperSeconds; NumberArray[2] = lowerSeconds; NumberArray[1] = lowerMiliseconds; NumberArray[0] = lowerMiliseconds; // Display DisplayFadeNumberString(); // Reading buton state iStart iStart = digitalRead(iStartP); if(iStart == HIGH) { // Calls the isStopWatch function isStopWatch(); } // Reading buton state iReset = digitalRead(iResetP); if(iReset == HIGH) { // Calls the isStopwatchReset function isStopwatchReset(); loop(); } if(iReset == LOW) { // Calls the isStopwatchStop function isStopwatchStop(); } } // Stopwatch Reset void isStopwatchReset() { // Seting hours to 0 iH = 0; // Seting minutes to 0 iM = 0; // Seting seconds to 0 iS = 0; // Seting miliseconds to 0 iMS = 0; // Seting miliseconds to 0 iMSS = 0; // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = 0; NumberArray[6] = 0; NumberArray[5] = 0; NumberArray[4] = 0; NumberArray[3] = 0; NumberArray[2] = 0; NumberArray[1] = 0; NumberArray[0] = 0; // Display DisplayFadeNumberString(); // Exiting the program and returning to the point where entered the program return; }
setup.ino
// Setup void setup() { // isSetupSN74141 isSetupSN74141(); // Setup Stopwatch isSetupStopwatch(); // Setup RTC setupRTC(); }
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People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Research & Development (R & D)
Instructor and E-Mentor
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
J. Luc Paquin – Curriculum Vitae – 2022 English & Español
https://www.jlpconsultants.com/luc/
Web: https://www.donluc.com/
Web: https://www.jlpconsultants.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
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Don Luc
Project #21 – Nixie – DS3231 Precision RTC – Mk03
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#DonLucElectronics #DonLuc #NixieTube #Nixie #ArduiNIX #ArduinoUNO #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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DS3231 Precision RTC FeatherWing
The datasheet for the DS3231 explains that this part is an extremely accurate I²C – Integrated RTC TCXO – crystal. This Real Time Clock (RTC) is the most precise you can get in a small, low power package. Most RTC’s use an external 32kHz timing crystal that is used to keep time with low current draw. That’s all well and good, but those crystals have slight drift, particularly when the temperature changes, the temperature changes the oscillation frequency very slightly but it does add up. This RTC is in a beefy package because the crystal is inside the chip. And right next to the integrated crystal is a temperature sensor. That sensor compensates for the frequency changes by adding or removing clock ticks so that the time keeping stays on schedule.
This is the finest RTC you can get, and now we have it in a compact, breadboard friendly breakout. With a coin cell plugged into the back, you can get years of precision time keeping, even when main power is lost. Great for datalogging and clocks, or anything where you need to really know the time.
DL2209Mk03
1 x Arduino Mega 2560 R2
1 x ArduiNIX V3 Tube Driver Shield Kit
1 x IN-17×8 V1 Tube Board Kit
1 x Anode / Cathode Connector Cable Set
1 x DS3231 Precision RTC FeatherWing
1 x CR1220 12mm Coin Cell Battery
1 x Rocker Switch – SPST
1 x 10K Ohm
1 x SparkFun ProtoShield
1 x 9V 1000mA Power Supply
1 x SparkFun Cerberus USB Cable
Arduino Mega 2560 R2
SN2 – 2
SN3 – 3
SN4 – 4
SN5 – 5
SN6 – 6
SN7 – 7
SN8 – 8
SN9 – 9
AN10 – 10
AN11 – 11
AN12 – 12
AN13 – 13
VI14 – 14
VI15 – 15
SDA – 20
SCL – 21
RO0 – 53
VIN – +3.3V
VIN – +5V
VIN – +9V
GND – GND
DL2209Mk03p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #21 - Nixie - DS3231 Precision RTC - Mk03 21-03 DL2209Mk03p.ino 1 x Arduino Mega 2560 R2 1 x ArduiNIX V3 Tube Driver Shield Kit 1 x IN-17x8 V1 Tube Board Kit 1 x Anode / Cathode Connector Cable Set 1 x DS3231 Precision RTC FeatherWing 1 x CR1220 12mm Coin Cell Battery 1 x Rocker Switch - SPST 1 x 10K Ohm 1 x 9V 1000mA Power Supply 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // Wire you to communicate with I2C/TWI devices // Date and Time DS3231 RTC #include "RTClib.h" // SN74141 (1) int ledPin_0_a = 2; int ledPin_0_b = 3; int ledPin_0_c = 4; int ledPin_0_d = 5; // SN74141 (2) int ledPin_1_a = 6; int ledPin_1_b = 7; int ledPin_1_c = 8; int ledPin_1_d = 9; // Anode pins int ledPin_a_1 = 10; int ledPin_a_2 = 11; int ledPin_a_3 = 12; int ledPin_a_4 = 13; // NOTE: Grounding on virtual pins 14 and 15 // (analog pins 0 and 1) will set the Hour and Mins. int iVirtual14 = 14; int iVirtual15 = 15; // Fade float fadeMax = 0.1f; float fadeStep = 0.1f; // Number Array int NumberArray[8]={0,0,0,0,0,0,0,0}; int currNumberArray[8]={0,0,0,0,0,0,0,0}; float NumberArrayFadeInValue[8]={0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f}; float NumberArrayFadeOutValue[8]={5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}; // Date and time functions using a DS3231 RTC RTC_DS3231 RTC; // Rocker Switch - SPST int iRO0 = 53; // State int iRO0State = 0; // Software Version Information String sver = "21-03"; void loop() { // timeRTC timeRTC(); }
getDisplayFadeNumber.ino
// Display Fade Number void DisplayFadeNumberString() { // Anode channel 1 - numerals 0,4 SetSN74141Chips(currNumberArray[0],currNumberArray[4]); digitalWrite(ledPin_a_1, HIGH); delay(NumberArrayFadeOutValue[0]); SetSN74141Chips(NumberArray[0],NumberArray[4]); delay(NumberArrayFadeInValue[0]); digitalWrite(ledPin_a_1, LOW); // Anode channel 2 - numerals 1,5 SetSN74141Chips(currNumberArray[1],currNumberArray[5]); digitalWrite(ledPin_a_2, HIGH); delay(NumberArrayFadeOutValue[1]); SetSN74141Chips(NumberArray[1],NumberArray[5]); delay(NumberArrayFadeInValue[1]); digitalWrite(ledPin_a_2, LOW); // Anode channel 3 - numerals 2,6 SetSN74141Chips(currNumberArray[2],currNumberArray[6]); digitalWrite(ledPin_a_3, HIGH); delay(NumberArrayFadeOutValue[2]); SetSN74141Chips(NumberArray[2],NumberArray[6]); delay(NumberArrayFadeInValue[2]); digitalWrite(ledPin_a_3, LOW); // Anode channel 4 - numerals 3,7 SetSN74141Chips(currNumberArray[3],currNumberArray[7]); digitalWrite(ledPin_a_4, HIGH); delay(NumberArrayFadeOutValue[3]); SetSN74141Chips(NumberArray[3],NumberArray[7]); delay(NumberArrayFadeInValue[3]); digitalWrite(ledPin_a_4, LOW); // Loop thru and update all the arrays, and fades. for( int i = 0 ; i < 8 ; i ++ ) //equal to & of digits { if( NumberArray[i] != currNumberArray[i] ) { NumberArrayFadeInValue[i] += fadeStep; NumberArrayFadeOutValue[i] -= fadeStep; if( NumberArrayFadeInValue[i] >= fadeMax ) { NumberArrayFadeInValue[i] = 2.0f; NumberArrayFadeOutValue[i] = 4.0f; //affects the refresh cycle currNumberArray[i] = NumberArray[i]; } } } }
getRTCDS3231.ino
// DS3231 Precision RTC // Setup RTC void setupRTC() { // DS3231 Precision RTC RTC.begin(); if (! RTC.begin() ) { while (1) delay(10); } if (RTC.lostPower()) { // Following line sets the RTC to the date & time this sketch was compiled RTC.adjust(DateTime(F(__DATE__), F(__TIME__))); // This line sets the RTC with an explicit date & time, for example to set // August 2, 2021 at 13:53:0 you would call: // RTC.adjust(DateTime(2022, 4, 26, 11, 39, 0)); } } // timeRTC void timeRTC() { // Date and Time DateTime now = RTC.now(); // Read the state of the Switch value iRO0State = digitalRead(iRO0); // If it is the Switch State is HIGH if (iRO0State == HIGH) { // Get the high and low order values for hours, minute, seconds int lowerHours = now.hour() % 10; int upperHours = now.hour() - lowerHours; int lowerMins = now.minute() % 10; int upperMins = now.minute() - lowerMins; int lowerSeconds = now.second() % 10; int upperSeconds = now.second() - lowerSeconds; // 10 >= hours, minute, seconds if( upperSeconds >= 10 ) upperSeconds = upperSeconds / 10; if( upperMins >= 10 ) upperMins = upperMins / 10; if( upperHours >= 10 ) upperHours = upperHours / 10; if( upperHours == 0 && lowerHours == 0 ) { upperHours = 1; lowerHours = 2; } // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = upperHours; NumberArray[6] = lowerHours; NumberArray[5] = 0; NumberArray[4] = upperMins; NumberArray[3] = lowerMins; NumberArray[2] = 0; NumberArray[1] = upperSeconds; NumberArray[0] = lowerSeconds; } else { // Get the high and low order values for year, month, day int iYear = now.year() - 2000; int lowerYear = iYear % 10; int upperYear = iYear - lowerYear; int lowerMonth = now.month() % 10; int upperMonth = now.month() - lowerMonth; int lowerDay = now.day() % 10; int upperDay = now.day() - lowerDay; // 10 >= year, month, day if( upperDay >= 10 ) upperDay = upperDay / 10; if( upperMonth >= 10 ) upperMonth = upperMonth / 10; if( upperYear >= 10 ) upperYear = upperYear / 10; // Fill in the Number array used to display on the Nixie tubes NumberArray[7] = 2; NumberArray[6] = 0; NumberArray[5] = upperYear; NumberArray[4] = lowerYear; NumberArray[3] = upperMonth; NumberArray[2] = lowerMonth; NumberArray[1] = upperDay; NumberArray[0] = lowerDay; } // Display DisplayFadeNumberString(); }
getSN74141.ino
// SN74141 // SN74141 : Truth Table //D C B A # //L,L,L,L 0 //L,L,L,H 1 //L,L,H,L 2 //L,L,H,H 3 //L,H,L,L 4 //L,H,L,H 5 //L,H,H,L 6 //L,H,H,H 7 //H,L,L,L 8 //H,L,L,H 9 // isSetupSN74141 void isSetupSN74141(){ pinMode(ledPin_0_a, OUTPUT); pinMode(ledPin_0_b, OUTPUT); pinMode(ledPin_0_c, OUTPUT); pinMode(ledPin_0_d, OUTPUT); pinMode(ledPin_1_a, OUTPUT); pinMode(ledPin_1_b, OUTPUT); pinMode(ledPin_1_c, OUTPUT); pinMode(ledPin_1_d, OUTPUT); pinMode(ledPin_a_1, OUTPUT); pinMode(ledPin_a_2, OUTPUT); pinMode(ledPin_a_3, OUTPUT); pinMode(ledPin_a_4, OUTPUT); // NOTE: Grounding on virtual pins 14 and 15 // (analog pins 0 and 1) will set the Hour and Mins. // Set the vertual pin 14 (pin 0 on the analog inputs ) pinMode( iVirtual14, INPUT ); // Set pin 14 as a pull up resistor. digitalWrite(iVirtual14, HIGH); // Set the vertual pin 15 (pin 1 on the analog inputs ) pinMode( iVirtual15, INPUT ); // Set pin 15 as a pull up resistor. digitalWrite(iVirtual15, HIGH); } // SetSN74141Chips void SetSN74141Chips( int num2, int num1 ) { // Set defaults // Will display a zero. int a = 0; int b = 0; int c = 0; int d = 0; // Load the a,b,c,d.. to send to the SN74141 IC (1) switch( num1 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins. digitalWrite(ledPin_0_d, d); digitalWrite(ledPin_0_c, c); digitalWrite(ledPin_0_b, b); digitalWrite(ledPin_0_a, a); // Load the a,b,c,d.. to send to the SN74141 IC (2) switch( num2 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins digitalWrite(ledPin_1_d, d); digitalWrite(ledPin_1_c, c); digitalWrite(ledPin_1_b, b); digitalWrite(ledPin_1_a, a); }
setup.ino
// Setup void setup() { // isSetupSN74141 isSetupSN74141(); // Switch pinMode(iRO0, INPUT); // Setup RTC setupRTC(); }
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People can contact us: https://www.donluc.com/?page_id=1927
Technology Experience
- Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
- IoT
- Robotics
- Camera and Video Capture Receiver Stationary, Wheel/Tank and Underwater Vehicle
- Unmanned Vehicles Terrestrial and Marine
- Research & Development (R & D)
Instructor and E-Mentor
- IoT
- PIC Microcontrollers
- Arduino
- Raspberry Pi
- Espressif
- Robotics
Follow Us
J. Luc Paquin – Curriculum Vitae – 2022 English & Español
https://www.jlpconsultants.com/luc/
Web: https://www.donluc.com/
Web: https://www.jlpconsultants.com/
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/
Don Luc
Project #21 – Nixie – Nixie Tube – Mk01
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#DonLucElectronics #DonLuc #NixieTube #Nixie #ArduiNIX #ArduinoUNO #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
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Nixie Tube
A Nixie tube, or cold cathode display, is an electronic device used for displaying numerals or other information using glow discharge. The glass tube contains a wire-mesh anode and multiple cathodes, shaped like numerals or other symbols. Applying power to one cathode surrounds it with an orange glow discharge. The tube is filled with a gas at low pressure.
The early Nixie displays were made by a small vacuum tube manufacturer called Haydu Brothers Laboratories, and introduced in 1955 by Burroughs Corporation, who purchased Haydu. The name Nixie was derived by Burroughs from “NIX I”, an abbreviation of “Numeric Indicator eXperimental No. 1”, although this may have been a backronym designed to justify the evocation of the mythical creature with this name.
Citing dissatisfaction with the aesthetics of modern digital displays and a nostalgic fondness for the styling of obsolete technology, significant numbers of electronics enthusiasts have shown interest in reviving Nixies.
DL2209Mk01
1 x Arduino UNO
1 x ArduiNIX V3 Tube Driver Shield Kit
1 x 9V 1000mA Power Supply
1 x SparkFun Cerberus USB Cable
Arduino UNO
SN2 – 2
SN3 – 3
SN4 – 4
SN5 – 5
SN6 – 6
SN7 – 7
SN8 – 8
SN9 – 9
AN10 – 10
AN11 – 11
AN12 – 12
AN13 – 13
VI14 – 14
VI15 – 15
VIN – +9V
GND – GND
DL2209Mk01p.ino
/* ***** Don Luc Electronics © ***** Software Version Information Project #21 - Nixie - Nixie Tube - Mk01 21-01 DL2209Mk01p.ino 1 x Arduino UNO 1 x ArduiNIX V3 Tube Driver Shield Kit 1 x 9V 1000mA Power Supply 1 x SparkFun Cerberus USB Cable */ // Include the Library Code // SN74141 (1) int ledPin_0_a = 2; int ledPin_0_b = 3; int ledPin_0_c = 4; int ledPin_0_d = 5; // SN74141 (2) int ledPin_1_a = 6; int ledPin_1_b = 7; int ledPin_1_c = 8; int ledPin_1_d = 9; // Anode pins int ledPin_a_1 = 10; int ledPin_a_2 = 11; int ledPin_a_3 = 12; int ledPin_a_4 = 13; // NOTE: Grounding on virtual pins 14 and 15 // (analog pins 0 and 1) will set the Hour and Mins. int iVirtual14 = 14; int iVirtual15 = 15; // Fade float fadeMax = 0.1f; float fadeStep = 0.1f; // Number Array int NumberArray[8]={0,0,0,0,0,0,0,0}; int currNumberArray[8]={0,0,0,0,0,0,0,0}; float NumberArrayFadeInValue[8]={0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f}; float NumberArrayFadeOutValue[8]={5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}; // Defines // Sub seconds long SSECS = 100; // Milliseconds in a Sec long SECS = 60; // 60 Seconds in a Min. long MINS = 60; // 60 Mins in an hour long HOURS = 60 * MINS; // 24 Hours in a day. > Note: change the 24 to a 12 for non military time. long DAYS = 12 * HOURS; // Time from when we started long runTime = 0; // Default time sets. clock will start at 12:34:00. // This is so we can count the correct order of tubes. long clockHourSet = 12; long clockMinSet = 34; long clockSecSet = 56; long clockSSecSet = 12; int HourButtonPressed = false; int MinButtonPressed = false; // Software Version Information String sver = "21-01"; void loop() { // Time isTime(); }
getDisplayFadeNumber.ino
// Display Fade Number void DisplayFadeNumberString() { // Anode channel 1 - numerals 0,4 SetSN74141Chips(currNumberArray[0],currNumberArray[4]); digitalWrite(ledPin_a_1, HIGH); delay(NumberArrayFadeOutValue[0]); SetSN74141Chips(NumberArray[0],NumberArray[4]); delay(NumberArrayFadeInValue[0]); digitalWrite(ledPin_a_1, LOW); // Anode channel 2 - numerals 1,5 SetSN74141Chips(currNumberArray[1],currNumberArray[5]); digitalWrite(ledPin_a_2, HIGH); delay(NumberArrayFadeOutValue[1]); SetSN74141Chips(NumberArray[1],NumberArray[5]); delay(NumberArrayFadeInValue[1]); digitalWrite(ledPin_a_2, LOW); // Anode channel 3 - numerals 2,6 SetSN74141Chips(currNumberArray[2],currNumberArray[6]); digitalWrite(ledPin_a_3, HIGH); delay(NumberArrayFadeOutValue[2]); SetSN74141Chips(NumberArray[2],NumberArray[6]); delay(NumberArrayFadeInValue[2]); digitalWrite(ledPin_a_3, LOW); // Anode channel 4 - numerals 3,7 SetSN74141Chips(currNumberArray[3],currNumberArray[7]); digitalWrite(ledPin_a_4, HIGH); delay(NumberArrayFadeOutValue[3]); SetSN74141Chips(NumberArray[3],NumberArray[7]); delay(NumberArrayFadeInValue[3]); digitalWrite(ledPin_a_4, LOW); // Loop thru and update all the arrays, and fades. for( int i = 0 ; i < 8 ; i ++ ) //equal to & of digits { if( NumberArray[i] != currNumberArray[i] ) { NumberArrayFadeInValue[i] += fadeStep; NumberArrayFadeOutValue[i] -= fadeStep; if( NumberArrayFadeInValue[i] >= fadeMax ) { NumberArrayFadeInValue[i] = 2.0f; NumberArrayFadeOutValue[i] = 4.0f; //affects the refresh cycle currNumberArray[i] = NumberArray[i]; } } } }
getSN74141.ino
// SN74141 // SN74141 : Truth Table //D C B A # //L,L,L,L 0 //L,L,L,H 1 //L,L,H,L 2 //L,L,H,H 3 //L,H,L,L 4 //L,H,L,H 5 //L,H,H,L 6 //L,H,H,H 7 //H,L,L,L 8 //H,L,L,H 9 // isSetupSN74141 void isSetupSN74141(){ pinMode(ledPin_0_a, OUTPUT); pinMode(ledPin_0_b, OUTPUT); pinMode(ledPin_0_c, OUTPUT); pinMode(ledPin_0_d, OUTPUT); pinMode(ledPin_1_a, OUTPUT); pinMode(ledPin_1_b, OUTPUT); pinMode(ledPin_1_c, OUTPUT); pinMode(ledPin_1_d, OUTPUT); pinMode(ledPin_a_1, OUTPUT); pinMode(ledPin_a_2, OUTPUT); pinMode(ledPin_a_3, OUTPUT); pinMode(ledPin_a_4, OUTPUT); // NOTE: Grounding on virtual pins 14 and 15 // (analog pins 0 and 1) will set the Hour and Mins. // Set the vertual pin 14 (pin 0 on the analog inputs ) pinMode( iVirtual14, INPUT ); // Set pin 14 as a pull up resistor. digitalWrite(iVirtual14, HIGH); // Set the vertual pin 15 (pin 1 on the analog inputs ) pinMode( iVirtual15, INPUT ); // Set pin 15 as a pull up resistor. digitalWrite(iVirtual15, HIGH); } // SetSN74141Chips void SetSN74141Chips( int num2, int num1 ) { // Set defaults // Will display a zero. int a = 0; int b = 0; int c = 0; int d = 0; // Load the a,b,c,d.. to send to the SN74141 IC (1) switch( num1 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins. digitalWrite(ledPin_0_d, d); digitalWrite(ledPin_0_c, c); digitalWrite(ledPin_0_b, b); digitalWrite(ledPin_0_a, a); // Load the a,b,c,d.. to send to the SN74141 IC (2) switch( num2 ) { case 0: a=0; b=0; c=0; d=0; break; case 1: a=1; b=0; c=0; d=0; break; case 2: a=0; b=1; c=0; d=0; break; case 3: a=1; b=1; c=0; d=0; break; case 4: a=0; b=0; c=1; d=0; break; case 5: a=1; b=0; c=1; d=0; break; case 6: a=0; b=1; c=1; d=0; break; case 7: a=1; b=1; c=1; d=0; break; case 8: a=0; b=0; c=0; d=1; break; case 9: a=1; b=0; c=0; d=1; break; default: a=1; b=1; c=1; d=1; break; } // Write to output pins digitalWrite(ledPin_1_d, d); digitalWrite(ledPin_1_c, c); digitalWrite(ledPin_1_b, b); digitalWrite(ledPin_1_a, a); }
getTime.ino
// Time void isTime(){ // Get milliseconds. runTime = millis(); //int ssTime = millis(); int hourInput = digitalRead(iVirtual14); int minInput = digitalRead(iVirtual15); if( hourInput == 0 ) HourButtonPressed = true; if( minInput == 0 ) MinButtonPressed = true; if( HourButtonPressed == true && hourInput == 1 ) { clockHourSet++; HourButtonPressed = false; } if( MinButtonPressed == true && minInput == 1 ) { clockMinSet++; MinButtonPressed = false; } // Get time in seconds. // Change this value to speed up or // slow down the clock, set to smaller number such as 10, 1, or 100 for debugging long time = (runTime) / 1000; int sstime = (runTime) / 10; // Set time based on offset.. // long hbump = 60*60*clockHourSet; //long sbump = 60*60*60*clockHourSet; //change hourset to secondset long hbump = 60*60*clockHourSet; long mbump = 60*clockMinSet; time += mbump + hbump; // Convert time to days,hours,mins,seconds long days = time / DAYS; time -= days * DAYS; long hours = time / HOURS; time -= hours * HOURS; long minutes = time / MINS; time -= minutes * MINS; long seconds = time; // long sseconds = 76;// time -= seconds * SECS; long sseconds = runTime / SECS; time -= sseconds * SECS; // Get the high and low order values for hours,min,seconds. int lowerHours = hours % 10; int upperHours = hours - lowerHours; int lowerMins = minutes % 10; int upperMins = minutes - lowerMins; int lowerSeconds = seconds % 10; int upperSeconds = seconds - lowerSeconds; int lowerSSeconds = sseconds % 10; //- lowerSSeconds; int upperSSeconds = lowerSSeconds % 10; upperSSeconds = upperSSeconds /10; if( upperSSeconds >= 10 ) upperSSeconds = upperSSeconds / 10; if( upperSeconds >= 10 ) upperSeconds = upperSeconds / 10; if( upperMins >= 10 ) upperMins = upperMins / 10; if( upperHours >= 10 ) upperHours = upperHours / 10; if( upperHours == 0 && lowerHours == 0 ) { upperHours = 1; lowerHours = 2; } // Fill in the Number array used to display on the tubes. NumberArray[7] = upperHours; NumberArray[6] = lowerHours; NumberArray[5] = upperMins; NumberArray[4] = lowerMins; NumberArray[3] = upperSeconds; NumberArray[2] = lowerSeconds; NumberArray[1] = lowerSSeconds; //upperSSeconds; NumberArray[0] = lowerSSeconds; //lowerSSeconds; Serial.print(lowerSSeconds); Serial.println(); // Display. //DisplayFadeNumberString(); // Display. DisplayFadeNumberString(); }
setup.ino
// Setup void setup() { // isSetupSN74141 isSetupSN74141(); // Open serial communications Serial.begin(9600); }
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