The Alpha Geek – Geeking Out

Project

Project #16: Sound – SparkFun Qwiic MP3 Trigger – Mk14

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#donluc #project #electronics #microcontrollers #sound #mp3 #sparkfun #consultant #vlog

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SparkFun Qwiic MP3 Trigger

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SparkFun Qwiic MP3 Trigger

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SparkFun Qwiic MP3 Trigger

Sometimes you just need an MP3 to play. Whether it’s a theme song as you enter the room or a power song when you are working out. The SparkFun Qwiic MP3 Trigger takes care of all the necessary requirements, all you need to do is send a simple I2C command and listen to whatever is on your micro SD card. Utilizing our handy Qwiic system, no soldering is required to connect it to the rest of your system. However, we still have broken out 0.1″-spaced pins in case you prefer to use a breadboard.

When a USB-C cable is connected to the Qwiic MP3 Trigger the contents of the microSD card appears as a jump drive. Simply plug in the Qwiic MP3 Trigger and you’ll be transferring MP3s. Sound output is provided via a 3.5mm headphone jack or poke-home connector allowing an external speaker to be connected without soldering.

We’ve written an extensive Arduino library to make MP3 playing over I2C a breeze. Play tracks, change volume, play next/previous, check if track is playing, stop play, change EQ, and change I2C address are all supported.

  • 3.3V
  • Volume, EQ setting, and I2C address settings stored in non-volatile memory and loaded at each power-on.
  • microSD supports 128MB to 32GB cards.
  • Trigger pins 1, 2, 3, and 4.
  • Up to 255 tracks can be loaded onto the SD card and triggered via the I2C interface.
  • USB-C Connector.
  • Qwiic Connector.

T001.mp3

To be, or not to be, that is the question: Whether ’tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take Arms against a Sea of troubles, And by opposing end them: to die, to sleep No more; and by a sleep, to say we end The heart-ache, and the thousand natural shocks That Flesh is heir to?

William Shakespeare – Hamlet

T002.mp3

Two things are infinite: the universe and human stupidity; and I’m not sure about the universe.

Albert Einstein

T003.mp3

If you go to bed at night without learning something new that day, your day is not complete.

Luc Paquin

T004.mp3

Exterminate!

Dalek

People can contact us: https://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2021a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Don Luc Electronics – Project

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#donluc #project #programming #software #electronics #microcontrollers #consultant #vlog

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Don Luc Electronics - Project

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Don Luc Electronics - Project

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Don Luc Electronics - Project

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Don Luc Electronics - Project

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Project

Don Luc Electronics websites that were thought to be useful to electronics engineers professionals, geek, hobbyists, hackers and makers. We are experts in designing and programming embedded systems using a wide variety of platforms and microcontrollers.

Whether your needs are a simple design using an off-the-shelf prototyping platform like the PIC microcontrollers, Arduino, Raspberry Pi, Espressif, or you need to integrate a microcontroller into a complex product we are here to help you. Robotics, basic circuit design, programming, the software and gaming. Hopefully it will provide you with a foundation of what you need to know to begin your hobby or career in electronics. We post tutorials regularly in a format that is easy to understand and includes all the information you need to complete a project.

Programming microcontrollers, PIC microcontrollers, Arduino, Raspberry Pi, Espressif, breadboard, solderable breadboard, 555, LED, photography, robotics, unmanned vehicles, lasers, sound, loudspeaker, musical instrument, synthesizer, microphone, microSD, microSD card, servo, stepper, gearmotor, motor, environment, deep meditation eye glasses, GPS, display, battery, lamps, etc…

This project is for everybody. We could sell kits with the parts of the project.

People can contact us: https://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Don Luc Electronics – Software

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#donluc #programming #software #electronics #microcontrollers #consultant #vlog

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software

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Software

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Software

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Software

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Software

Software is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs and data.

Professional Graphic Design Software

CorelDRAW (CorelDRAW 1 apha (1988), CorelDraw X8)

Create with passion. Design with purpose. Break down creative barriers with CorelDRAW. Find all the professional vector illustration, layout, photo editing and typography tools you need to create and complete important design projects, from virtually any device.

Corel PHOTO-PAINT (Corel PHOTO-PAINT 1 apha 1988, Corel PHOTO-PAINT X8)

Make the most of your photos with the powerful photo-editing capabilities of Corel PHOTO-PAINT and enjoy an integrated workflow with CorelDRAW.

Real-Time 3D Animation Software

iClone (iClone 2 (2007), iClone 7)

iClone is the fastest real-time 3D animation software in the industry, helping you easily produce professional animations for films, previz, animation, video games, content development, education and art. Integrated with the latest real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning your vision into a reality.

Character Creator (Character Creator 1 (2007), Character Creator 3)

Elaborate character design tools with a workflow that capitalizes on speed and quality combined with animation-ready rigging to immediately enliven character creations with motion, facial animation, and lip-sync. Generate unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials, and layers of fashion. Shape, appearance, clothes, hair, and accessories just to name a fewÖ and they can all be found in Character Creator, the character builder add-on for iClone. Not only does it generate realistic-looking human characters, but also provides some exceptional stylization options.

Video Editing Software

Pinnacle Studio Ultimate (Pinnacle Studio Ultimate 9 (2009), Pinnacle Studio Ultimate 20)

Advanced video editing and screen recording software. Edit freely across unlimited tracks with complete flexibility. Take control of your edits with enhanced keyframing. Access hundreds of creative effects, plus new graphics and overlays. Tap into pro-caliber tools including enhanced Video Masking, Color Grading and new Title Editor.

Open-Source Transcoder Software

HandBrake (2009)

HandBrake is a tool for converting video from nearly any format to a selection of modern, widely supported codecs. Reasons youíll love HandBrake: Convert video from nearly any format. Free and Open Source. Multi-Platform (Windows, Mac and Linux).

Recording And Editing Sounds Software

Audacity (2004)

Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. In addition to recording audio from multiple sources, Audacity can be used for post-processing of all types of audio by adding effects such as normalization, trimming, and fading in and out.

Text To Speech Software

Convert Text to Speech (2018)

Web: http://www.fromtexttospeech.com/

CAD Software

Fritzing

Fritzing is an open-source initiative to develop amateur or hobby CAD software for the design of electronics hardware, to support designers and artists ready to move from experimenting with a prototype to building a more permanent circuit. The software is created in the spirit of the Processing programming language and the Arduino microcontroller and allows a designer, artist, researcher, or hobbyist to document their Arduino-based prototype and create a PCB layout for manufacturing.

HTML Editor Software

CoffeeCup HTML Editor (2004)

CoffeeCup HTML Editor is an HTML editor. You want to create great websites. Consider the HTML Editor your new best friend. HTML veterans, youíll create standards-compliant sites using powerful tools like code completion and built-in validation. Get ready to utilize resources like comprehensive tag references and vibrant, responsive website templates. Getting to work on your website is lightning quick thanks to a wide range of start options. You can create new HTML or CSS files from scratch, or get a jump-start on a pro design by launching a new project from an existing theme or layout.

Media Player Classic

Media Player Classic (MPC) of free and open-source, compact, lightweight, and customizable media players for 32-bit and 64-bit Microsoft Windows. The original MPC, but provide most options and features available in modern media players. Variations of the original MPC and its forks have been and are, standard media players in the K-Lite Codec Pack and the Combined Community Codec Pack.

Arduino IDE Software

The open-source Arduino Software (IDE) makes it easy to write code and upload it to the board. This software can be used with any Arduino board.

Python Software

Ninja-IDE (2015)

NINJA-IDE, is a cross-platform integrated development environment (IDE) designed to build Python applications. It provides tools to simplify Python software development and handles many kinds of situations thanks to its rich extensibility. Some of the current features of the IDE are: Light weight IDE. Common functions such as: file handling, find in files code locator, go to line, tabs, automatic indentation, editor zoom, etc. Multi-platform: Linux, Windows, FreeBSD. Syntax highlighting for a wide variety of languages. Even though it is intended to be mainly a Python IDE, it can also handle several other languages.

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin ñ Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Rotary Switch – Mk13

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#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #rotaryswitch #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

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Rotary Switch

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Rotary Switch

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Rotary Switch

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Rotary Switch

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Wave

In a wave is a propagating dynamic disturbance of one or more quantities, sometimes as described by a wave equation. In physical waves, at least two field quantities in the wave medium are involved. Sound waves are variations of the local pressure and particle motion that propagate through the medium.

Sine Wave

To the human ear, a sound that is made of more than one sine wave will have perceptible harmonics, addition of different sine waves results in a different waveform and thus changes the timbre of the sound. Presence of higher harmonics in addition to the fundamental causes variation in the timbre, which is the reason why the same musical note played on different instruments sounds different.

Rotary Switch – SparkFun Rotary Switch Breakout

This is a single pole, 10 position rotary switch able to select up to 10 different states in a durable package. Unlike our other rotary switch, this model is much more robust and capable of handling larger currents and voltages. Though this switch requires you to use 11 pins and is not breadboard friendly we do offer a breakout board to provide easier access to its capabilities.

This is the SparkFun Rotary Switch Breakout, a very simple board designed to easily provide you access to each pin on our 10-position rotary switches. This breakout allows you to easily add a rotary switch to your next project without having to worry about attaching its unique footprint to a custom board or solderless breadboard. All you need to do is solder the 10-position rotary switch into the breakout and each pin will become available for breadboard or hookup wire compatibility.

DL2011Mk08

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
1 x Rotary Switch – 10 Position
1 x SparkFun Rotary Switch Breakout
1 x Knob
11 x 1K Ohm
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
12 x Wire Solid Core – 22 AWG
9 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
RO0 – Analog A0
VIN – +5V
GND – GND

DL2011Mk08p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Rotary Switch - Mk13
// 11-08
// DL2011Mk08p.ino 16-13
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 1 x Rotary Switch - 10 Position
// 1 x SparkFun Rotary Switch Breakout
// 1 x Knob
// 11 x 1K Ohm
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 12 x Wire Solid Core - 22 AWG
// 9 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

// Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Rotary Switch
// Number 1 => 10
int iRotNum = A0;
// iRotVal - Value 
int iRotVal = 0;
// Number
int z = 0;

// Software Version Information
String sver = "16-13";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteA );
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteB );
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteC );
  
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteD );
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteE );
   
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteF );

  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteG );

  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteAA );

  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();

  // Oscillator  
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;

}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
    case 7:
      // NOTE A7
      iNoteA = NOTE_A7;
      iNoteB = NOTE_B7;
      iNoteC = NOTE_C8;
      iNoteD = NOTE_D8;
      iNoteE = NOTE_E8;
      iNoteF = NOTE_F8;
      iNoteG = NOTE_G8;
      iNoteAA = NOTE_A8;
      break;
  }
  
}

getRot.ino

// Rotary Switch
// isRot - iRotVal - Value
void isRot() {

  // Rotary Switch
  z = analogRead( iRotNum );
  iRotVal = map(z, 0, 1023, 0, 9);

  // Range Value
  switch ( iRotVal ) {
    case 0:

      // Sine Wave
      // Frequency
      iFreg = 1;
      
      break;
    case 1:

      // Sine Wave
      // Frequency
      iFreg = 2;
      
      break;
    case 2:

      // Sine Wave
      // Frequency
      iFreg = 3;
      
      break;  
    case 3:

      // Sine Wave
      // Frequency
      iFreg = 4;
      
      break;
    case 4:

      // Sine Wave
      // Frequency
      iFreg = 5;
      
      break;
    case 5:

      // Sine Wave
      // Frequency
      iFreg = 6;
      
      break;       
    case 6:

      // Sine Wave
      // Frequency
      iFreg = 7;
      
      break; 
    case 7:
         
      // Z
      envelope1.noteOff();
      
     break; 
    case 8:

      // Z
      envelope1.noteOff();
     
      break;
    case 9:

      // Z
      envelope1.noteOff();
      
      break;
  }

}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_B8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define NOTE_E8  5274
#define NOTE_F8  5588
#define NOTE_FS8 5920
#define NOTE_G8  6272
#define NOTE_GS8 6645
#define NOTE_A8  7040
#define NOTE_AS8 7459
#define NOTE_B8  7902

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500); 
  
}

Sounds

https://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Attack & Decay – Mk12

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Attack & Decay

——

Attack & Decay

——

Attack & Decay

——

Attack & Decay

——

This assumes a conventional ADSR where the sustain continues at the same level as the decay, till the release ramps to 0. The most common kind of envelope generator has four stages: attack, decay, sustain, and release (ADSR). Set the attack and decay levels of the ADSR. Attack is the time taken for initial run-up of level from nil to peak, beginning when the key is pressed. Decay is the time taken for the subsequent run down from the attack level to the designated sustain level.

In the typical synthesizer, the Attack stage begins when a key is pressed. The Attack stage usually offers control of duration that is, the amount of time it takes to ascend to a high voltage level after the key is pressed. When used to modulate a VCA’s level, this allows for everything from very sudden, abrupt note onsets to slow swells that gradually fade in from nothingness. VCAs have many applications, including audio level compression, synthesizers and amplitude modulation.

After the Attack stage has reached its end, the highest point in the envelope’s cycle, the Decay stage commences. The Decay stage also offers definable duration: in this case, the amount of time it takes to fall from this high level. By using moderate Attack and Decay times and a relatively low, one can create sounds that begin with a swelled attack: a sound that increases in volume, decreases in volume, and then settles in at a low, continuous volume.

DL2011Mk06

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
2 x Potentiometer
2 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
8 x Wire Solid Core – 22 AWG
9 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
PO0 – Analog A0
PO1 – Analog A1
VIN – +5V
GND – GND

DL2011Mk06p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Attack & Decay - Mk12
// 11-06
// DL2011Mk06p.ino 16-12
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 2 x Potentiometer
// 2 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 8 x Wire Solid Core - 22 AWG
// 9 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

//Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Set the input for the potentiometer Attack to analog pin 0
const int potAttack = A0;
// Set the input for the potentiometer for Decay to analog pin 1
const int potDecay = A1;
// Attack
int attack_level = 0;
int iAttack = 0;
// Decay
int decay_level = 0;
int iDecay = 0;

// Software Version Information
String sver = "16-12";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Choose envelope levels
  // attack_level
  iAttack = mozziAnalogRead( potAttack );
  attack_level = map( iAttack, 0, 1023, 0, 255);
  // decay_level
  iDecay = mozziAnalogRead( potDecay );
  decay_level = map( iDecay, 0, 1023, 0, 255);
  // set AD Levels
  envelope1.setADLevels(attack_level,decay_level);

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteA);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    envelope1.noteOn();
    aSin1.setFreq(iNoteB);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteC);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteD);
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteE);    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteF);
        
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteG);
        
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteAA);
        
  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;
 
}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = 6;

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500); 

}

Sounds

https://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Mozzi ADSR – Mk11

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Mozzi ADSR

——

Mozzi ADSR

——

Mozzi ADSR

——

Envelope Music

In sound and music, an envelope describes how a sound changes over time. It may relate to elements such as amplitude (volume), filters (frequencies) or pitch. For example, a piano key, when struck and held, creates a near-immediate initial sound which gradually decreases in volume to zero. Envelope generators, which allow users to control the different stages of a sound, are common features of synthesizers, samplers, and other electronic musical instruments. The most common form of envelope generator is controlled with four parameters: attack, decay, sustain and release (ADSR).

A Simple ADSR Envelope Generator

This implementation has separate update and next methods, where next interpolates values between each update. The normal way to use this would be with update in update control, where it calculates a new internal state each control step, and then next is in update audio, called much more often, where it interpolates between the control values. This also allows the ADSR updates to be made even more sparsely if desired, eg. every 3rd control update.

Template Parameters

Control Update Rate: The frequency of control updates. Ordinarily this will be control rate, but an alternative (amongst others) is to set this as well as the lerp rate parameter to audio rate, and call both update and next in update audio. Such a use would allow accurate envelopes with finer resolution of the control points than control rate.

Lerp Rate: Sets how often next will be called, to interpolate between updates set by control update rate. This will produce the smoothest results if it’s set to audio rate, but if you need to save processor time and your envelope changes slowly or controls something like a filter where there may not be problems with glitchy or clicking transitions, lerp rate could be set to control rate (for instance). Then update and next could both be called in update control, greatly reducing the amount of processing required compared to calling next in update audio.

Oscil Sine Wave

Oscil plays a wavetable, cycling through the table to generate an audio or control signal. The frequency of the signal can be set or changed with frequency, and the output of an Oscil can be produced with next for a simple cycling oscillator, for a particular sample in the table.

DL2011Mk05

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
8 x Wire Solid Core – 22 AWG
3 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
VIN – +5V
GND – GND

DL2011Mk05p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Mozzi ADSR - Mk11
// 11-05
// DL2011Mk05p.ino 16-11
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 8 x Wire Solid Core - 22 AWG
// 3 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

//Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Software Version Information
String sver = "16-11";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteA);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    envelope1.noteOn();
    aSin1.setFreq(iNoteB);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteC);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteD);
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteE);    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteF);
        
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteG);
        
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteAA);
        
  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;
 
}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = 6;

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500);

}

Sounds

https://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLE/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/luc.paquin/

Don Luc

Project #16: Sound – Thumb Joystick – Mk10

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

This is a joystick very similar to the analog joysticks on PS2 controllers. Directional movements are simply two potentiometers, one for each axis. Pots are 10k Ohm each. This joystick also has a select button that is actuated when the joystick is pressed down. This is the breakout board for the thumb joystick. Pins are broken out to a 0.1″ header and includes 4 mounting holes in the corners.

Mozzi

Mozzi synthesis wave packet double, selects 2 overlapping streams. In a wave packet is a short burst of localized wave action that travels as a unit. A wave packet can be synthesized from, an infinite set of component sinusoidal waves of different wavenumbers, with phases and amplitudes such that they interfere constructively only over a small region of space, and destructively elsewhere. Synthesizer and used a capacitor to store and slowly release voltage produced. He refined the design to remove the need to push a separate button one to produce the control voltage determining pitch and the other to trigger the envelope generator. The envelope generator became a standard feature of synthesizers.

Arduino

Joystick vertical potentiometer a fundamental, joystick horizontal potentiometer a bandwidth, potentiometer centre frequency and a select button that is actuated when the joystick is pressed down a random number.

DL2011Mk04

1 x Arduino Uno
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Potentiometer
1 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
5 x Wire Solid Core – 22 AWG
3 x Jumper Wires 3in M/M
4 x Jumper Wires 6in M/M
1 x Half-Size Breadboard
1 x SparkFun Cerberus USB Cable

Arduino Uno

SPK – Digital 9
JSV – Analog A0
JSH – Analog A1
PO2 – Analog A2
SEL – Digital 13
VIN – +5V
GND – GND

DL2011Mk04p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Thumb Joystick - Mk10
// 11-04
// DL2011Mk04p.ino 16-10
// 1 x Arduino Uno
// 1 x Thumb Joystick
// 1 x SparkFun Thumb Joystick Breakout
// 1 x Potentiometer
// 1 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 5 x Wire Solid Core - 22 AWG
// 3 x Jumper Wires 3in M/M
// 4 x Jumper Wires 6in M/M
// 1 x Half-Size Breadboard
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code
// Mozzi
#include 
#include 
#include 
#include 

// Store the Arduino pin associated with each axis X of the joystick input
// FUNDAMENTAL
const int JoystickVert = A0;
// Store the Arduino pin associated with each axis Y of the joystick input
// BANDWIDTH
const int JoystickHorz = A1;
// Set the input for the potentiometer for volume to analog pin 2
// CENTREFREQ
const char PotCENTREFREQ = A2;
// Select button is triggered when joystick is pressed
const int SEL = 13;
// Variables for reading the pushbutton status
int selState  = 0; 

// for smoothing the control signals
// use: RollingAverage  myThing
// FUNDAMENTAL
RollingAverage  kAverageF;
// BANDWIDTH
RollingAverage  kAverageBw;
// CENTREFREQ
RollingAverage  kAverageCf;

// Min and max values of synth parameters to map AutoRanged analog inputs to
// FUNDAMENTAL
const int MIN_F = 10;
const int MAX_F = 200;
// BANDWIDTH
const int MIN_BW = 10;
const int MAX_BW = 1000;
// CENTREFREQ
const int MIN_CF = 60;
const int MAX_CF = 2000;

// Auto Map
// FUNDAMENTAL
AutoMap kMapF(0,1023,MIN_F,MAX_F);
// BANDWIDTH
AutoMap kMapBw(0,1023,MIN_BW,MAX_BW);
// CENTREFREQ
AutoMap kMapCf(0,1023,MIN_CF,MAX_CF);

// Wave Packet
// DOUBLE selects 2 overlapping streams
WavePacket  wavey;

// Random Number
long randNumber;

// Software Version Information
String sver = "16-10";

void loop() {

  // Audio Hook
  audioHook();

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Wavey
  // Fundamental
  int fundamental = mozziAnalogRead( JoystickVert )+1;
  fundamental = kMapF(fundamental);
  
  // Bandwidth
  int bandwidth = mozziAnalogRead( JoystickHorz );
  // Select button is triggered when joystick is pressed
  bandwidth = kMapBw(bandwidth);

  //Centre Frequency
  int centre_freq = mozziAnalogRead( PotCENTREFREQ );
  selState = digitalRead( SEL ); 
  if (selState == HIGH)
  {
    
    randNumber = random(300);
    centre_freq = randNumber;

  }
  centre_freq = kMapCf(centre_freq);
  
  // Wavey
  wavey.set(fundamental, bandwidth, centre_freq);

}
// Update Audio 
int updateAudio(){

  // >>8 for AUDIO_MODE STANDARD
  return wavey.next()>>8;
 
}

setup.ino

// Setup
void setup() {

  // Select button is triggered when joystick is pressed
  pinMode(SEL, INPUT_PULLUP);
  // Start Mozzi
  startMozzi();

}

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLHackster/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/luc.paquin/

Don Luc

Project #16: Sound – Mozzi – Mk09

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Mozzi

——

Mozzi

——

Mozzi

——

Mozzi

——

Mozzi

Currently your Arduino can only beep like a microwave oven. Mozzi brings your Arduino to life by allowing it to produce much more complex and interesting growls, sweeps and chorusing atmospherics. These sounds can be quickly and easily constructed from familiar synthesis units like oscillators, delays, filters and envelopes. You can use Mozzi to generate algorithmic music for an installation or performance, or make interactive sonifications of sensors, on a small, modular and super cheap Arduino, without the need for additional shields, message passing or external synths.

Wavepacket Synthesis Arduino

Wavepacket synthesis, with two overlapping streams of wave packets. Each packet is an enveloped grain of a sin (or cos) wave. The frequency of the wave, the width of the envelopes and the rate of release of envelopes are the parameters which can be changed. Potentiometer A0 Fundamental, the rate at which packets are produced. Potentiometer A1 Bandwidth, the width of each packet. A lower value allows more of the centre frequency to be audible, a rounder sound. A higher value produces narrower packets, a more buzzing sound. Potentiometer A2 Centrefreq, the oscillation frequency within each packet.

DL2011Mk03

1 x Arduino Uno
3 x Potentiometer
3 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
7 x Jumper Wires 3in M/M
6 x Jumper Wires 6in M/M
1 x Half-Size Breadboard
1 x SparkFun Cerberus USB Cable

Arduino Uno

SPK – Digital 9
PO0 – Analog A0
PO1 – Analog A1
PO2 – Analog A2
VIN – +5V
GND – GND

DL2011Mk03p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Mozzi - Mk09
// 11-03
// DL2011Mk03p.ino 16-09
// 1 x Arduino Uno
// 3 x Potentiometer
// 3 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 7 x Jumper Wires 3in M/M
// 6 x Jumper Wires 6in M/M
// 1 x Half-Size Breadboard
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code
#include 
#include 
#include 
#include 

// Set the input for the potentiometer fundamental to analog pin 0
const int PotFun = A0;
// Set the input for the potentiometer for bandwidth to analog pin 1
const int PotBan = A1;
// Set the input for the potentiometer for centre_freq to analog pin 2
const int PotFre = A2;

// Min and Max values of synth parameters
// to map AutoRanged analog inputs to
// Fundamental
const int MIN_F = 20;
const int MAX_F = 150;
// Bandwidth
const int MIN_BW = 20;
const int MAX_BW = 150;
//Centre Frequency
const int MIN_CF = 20;
const int MAX_CF = 150;

// For smoothing the control signals
// RollingAverage  myThing
// Fundamental
RollingAverage  kAverageF;
// Bandwidth
RollingAverage  kAverageBw;
//Centre Frequency
RollingAverage  kAverageCf;

// Intmap is a pre-calculated faster version of Arduino's map
IntMap kMapF(0,1023,MIN_F,MAX_F);
// AutoMap adapts to range of input as it arrives
AutoMap kMapBw(0,1023,MIN_BW,MAX_BW);
AutoMap kMapCf(0,1023,MIN_CF,MAX_CF);

// DOUBLE selects 2 overlapping streams
WavePacket  wavey;

// Software Version Information
String sver = "16-09";

void loop() {

  // Audio Hook
  audioHook();

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Fundamental
  int fundamental = mozziAnalogRead( PotFun )+1;
  fundamental = kMapF(fundamental);
  
  // Bandwidth
  int bandwidth = mozziAnalogRead( PotBan );
  bandwidth = kMapBw(bandwidth);

  //Centre Frequency
  int centre_freq = mozziAnalogRead( PotFre );
  centre_freq = kMapCf(centre_freq);
  
  // Wavey
  wavey.set(fundamental, bandwidth, centre_freq);
  
}
// Update Audio 
int updateAudio(){

  // >>8 for AUDIO_MODE STANDARD
  return wavey.next()>>8;
  
}

setup.ino

// Setup
void setup() {

  // Wait before starting Mozzi to receive analog reads,
  // so AutoRange will not get 0
  delay(200);
  startMozzi();
  
}

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
https://www.donluc.com/DLHackster/LucPaquinCVEngMk2020a.pdf

Web: https://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: https://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/luc.paquin/

Don Luc

Project #16: Sound – Synthesizer – Mk08

——

#donluc #sound #simplekeyboard #synthesizer #555 #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Synthesizer

——

Synthesizer

——

It is 2015 an microcontroller-based (Arduino), 2 x 555 timer IC music synthesizer. It will be both a hardware and a software synthesizer.

DL2011Mk02

1 x Arduino Pro Mini 328 – 3.3V/8MHz
16 x Tactile Button
4 x 1K Potentiometer
4 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Hamburger Mini Speaker
2 x 555 Timer IC
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 3.3V
Etc…

Arduino Pro Mini 328 – 3.3V/8MHz

SPK – Digital 11
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 9
PO1 – Analog A2
VIN – +3.3V
GND – GND

DL2011Mk02p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Synthesizer - Mk08
// 11-02
// DL2011Mk02p.ino 16-08
// 1 x Arduino Pro Mini 328 - 3.3V/8MHz
// 16 x Tactile Button
// 4 x 1K Potentiometer
// 4 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Hamburger Mini Speaker
// 2 x 555 Timer IC 
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 3.3V
// Etc...

// Include the Library Code
// Pitches
#include "pitches.h"
// Waveform - Chimes
#include "chimes.h"
using namespace Chimes;
// Sum of ADSR values must not exceed 100%
uint8_t envelope[] = {
  0,  // Attack[%]
  20, // Decay[%]
  0,  // Sustain[%]
  80, // Release[%]
  15  // Sustain Level 1..32
};

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 9; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iCap = A2;
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

// Software Version Information
String sver = "16-08";

void loop() {

  // Rotary Switch
  //isRotary();
  
  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();
  
}

chimes.cpp

/*This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. 
To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/deed.en */

#include 
#include "chimes.h"

#define ISR_CYCLE 16 //16s

char strbuf[255];
uint16_t ADSR_default[] = {0, 0, 100, 0, MAX_VOLUME};
uint16_t ADSR_env[5];
uint16_t nSamples; //Number of samples in Array
uint8_t adsrPhase;
uint32_t tPeriod;
uint8_t *samples; //Array with samples
uint8_t *_envelope, _waveform, _duty_cycle;
uint16_t &_sustain_lvl = ADSR_env[4];

enum ADSR_phase
{
	ATTACK,
	DECAY,
	SUSTAIN,
	RELEASE
};

namespace Chimes
{
void init(uint8_t waveform, uint8_t duty_cycle, uint8_t *envelope)
{
	Serial.begin(115200);
	//PWM Signal generation
	DDRB |= (1 << PB3) + (1 << PB0);				  //OC2A, Pin 11
	TCCR2A = (1 << WGM21) + (1 << WGM20);			  //Fast PWM
	TCCR2A |= (0 << COM2A0) + (1 << COM2A1);		  //Set OC2A on compare match, clear OC2A at BOTTOM,(inverting mode).
	TCCR2B = (0 << CS22) + (0 << CS21) + (1 << CS20); //No Prescaling
	samples = (uint8_t *)malloc(0);
	_waveform = waveform;
	_duty_cycle = duty_cycle;
	_envelope = envelope;
}

void play(uint16_t freq, uint16_t duration)
{
	uint8_t waveform = _waveform;
	//Init adsr according to the length of the note
	for (int i = 0; i < 4; i++)
	{
		if (_envelope)
		{
			ADSR_env[i] = (uint32_t)_envelope[i] * duration / 100;
		}
		else
		{
			ADSR_env[i] = (uint32_t)ADSR_default[i] * duration / 100;
		}
		//Serial.println(ADSR_env[i]);
	}
	ADSR_env[4] = _envelope ? _envelope[4] : MAX_VOLUME;
	//Serial.println(ADSR_env[4]);

	if (freq == 0)
	{ //Pause
		tPeriod = ISR_CYCLE * 100;
		waveform = PAUSE;
	}
	else
		tPeriod = 1E6 / freq;

	nSamples = tPeriod / ISR_CYCLE;
	realloc(samples, nSamples);
	uint16_t nDuty = (_duty_cycle * nSamples) / 100;

	switch (waveform)
	{
	case SINE: //Sinewave
		for (int i = 0; i < nSamples; i++)
		{
			samples[i] = 128 + 127 * sin(2 * PI * i / nSamples);
		}
		break;

	case TRI: //Triangle
		for (int16_t i = 0; i < nSamples; i++)
		{
			if (i < nDuty)
			{
				samples[i] = 255 * (double)i / nDuty; //Rise
			}
			else
			{
				samples[i] = 255 * (1 - (double)(i - nDuty) / (nSamples - nDuty)); //Fall
			}
		}
		break;
	case RECT: //Rectangle
		for (int16_t i = 0; i < nSamples; i++)
		{
			i < nDuty ? samples[i] = 255 : samples[i] = 0;
		}
		break;
	case PAUSE: //Rectangle
		memset(samples, 0, nSamples);
	}
	TIMSK2 = (1 << TOIE2);
	/*for(uint16_t i = 0; i < nSamples; i++) {
		sprintf(strbuf, "%d: %d", i, samples[i]);
		Serial.println(strbuf);
	}*/
}

//Returns true, while note is playing
boolean isPlaying()
{
	return (1 << TOIE2) & TIMSK2;
}
} // namespace Chimes

//Called every 16s, when TIMER1 overflows
ISR(TIMER2_OVF_vect)
{
	static uint32_t adsr_timer, adsr_time;
	static uint16_t cnt; //Index counter
	static uint8_t sustain_lvl, vol;

	//Set OCR2A to the next value in sample array, this will change the duty cycle accordingly
	OCR2A = vol * samples[cnt] / MAX_VOLUME;
	if (cnt < nSamples - 1)
	{
		cnt++;
	}
	else
	{
		cnt = 0;
		adsr_timer += tPeriod;
		if (adsr_timer >= 10000)
		{ //every 10 millisecond
			adsr_timer = 0;

			switch (adsrPhase)
			{
			case ATTACK:
				if (ADSR_env[ATTACK])
				{
					vol = MAX_VOLUME * (float)adsr_time / ADSR_env[ATTACK];
					if (vol == MAX_VOLUME)
					{ //Attack phase over
						adsrPhase = DECAY;
						adsr_time = 0;
					}
				}
				else
				{
					adsrPhase = DECAY;
					vol = MAX_VOLUME;
					adsr_time = 0;
				}
				break;

			case DECAY:
				if (ADSR_env[DECAY])
				{
					sustain_lvl = _sustain_lvl;
					vol = MAX_VOLUME - (MAX_VOLUME - _sustain_lvl) * (float)adsr_time / ADSR_env[DECAY];
					if (vol <= sustain_lvl)
					{
						adsr_time = 0;
						adsrPhase = SUSTAIN;
					}
				}
				else
				{
					adsrPhase = SUSTAIN;
					sustain_lvl = MAX_VOLUME;
					adsr_time = 0;
				}
				break;

			case SUSTAIN:
				if (adsr_time > ADSR_env[SUSTAIN])
				{
					adsrPhase = RELEASE;
					adsr_time = 0;
				}

				break;
			case RELEASE:
				if (ADSR_env[RELEASE])
				{
					vol = sustain_lvl * (1 - (float)adsr_time / ADSR_env[RELEASE]);
					if (vol == 0)
					{ //Attack phase over
						adsr_time = 0;
						TIMSK2 = (0 << TOIE2);
						adsrPhase = ATTACK;
					}
				}
				else
				{
					adsrPhase = ATTACK;
					vol = 0;
					adsr_time = 0;
					TIMSK2 = (0 << TOIE2);
				}
				break;
			}
			adsr_time += 10;
		}
	}
}

chimes.h

/*This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. 
To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/deed.en */

#ifndef CHIMES_H
#define CHIMES_H
#include "Arduino.h"

enum waveform
{
	SINE, //Sinus
	RECT, //Triangle
	TRI,  //Rectangle
	PAUSE //Internal, do not use
};
#define MAX_VOLUME 32

namespace Chimes
{
void init(uint8_t waveform = SINE, uint8_t duty_cycle = 50, uint8_t *envelope = NULL);
void play(uint16_t freq, uint16_t duration);

//Returns true while note is playing
boolean isPlaying();
} // namespace Chimes

#endif

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // Waveform
    isPlaying();
    play(iNoteA, 500);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    isPlaying();
    play(iNoteB, 500);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    isPlaying();
    play(iNoteC, 500);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // Waveform
    isPlaying();
    play(iNoteD, 500);
    
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // Waveform
    isPlaying();
    play(iNoteE, 500);
    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // Waveform
    isPlaying();
    play(iNoteF, 500);
    
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // Waveform
    isPlaying();
    play(iNoteG, 500);
    
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // Waveform
    isPlaying();
    play(iNoteAA, 500);
    
  }
  else
  {
    
    hh = hh - 1;
    
  }

  // Waveform
  isPlaying();
  play(0, 50);

}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = analogRead(iCap);
  iFreg = map(iFreg, 0, 1023, 1, 6);

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();

  // Waveform
  init(

    // SINE, TRI and RECT
    SINE,
    // Duty cycle 0..100%, only matters for Triangle and Rectangle 
    50,
    // Envelope
  envelope);
 
}

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc...)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc...)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc...)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc...)
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Instructor

  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

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Don Luc

Project #16: Sound – Tuning – Mk07

——

#donluc #sound #simplekeyboard #synthesizer #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Tuning

——

Tuning

——

Tuning

——

Tuning

Frequencies for equal-tempered scale. The pitches the frequencies of the twelve notes between note A, and note A one octave up from it. Higher pitched notes have larger frequency steps between them, but each step makes an equal change to difference in pitch (one semitone) that we perceive. The piano keyboard is one of the classic ways of viewing the Chromatic scale. Also, the whole pattern of note names repeats after every seven white notes.

There are two main properties of a regular vibration, the amplitude and the frequency, which affect the way it sounds. Amplitude is the size of the vibration, and this determines how loud the sound is. We have already seen that larger vibrations make a louder sound. It is also the origin of the word amplifier, a device which increases the amplitude of a waveform. Frequency is the speed of the vibration, and this determines the pitch of the sound. It is only useful or meaningful for musical sounds, where there is a strongly regular waveform.

Arduino

This simple keyboard how to use the to generate different pitches depending on which button is pressed. A potentiometer is a simple mechanical device that provides a varying amount of resistance when its shaft is turned. By passing voltage through a potentiometer and into an analog input on your board, it is possible to measure the amount of resistance produced by a potentiometer as an analog value. Re-maps a number from one range to another. That is, a value of from Low would get mapped to Low, a value of from High to High. Range Frequency Note Low => Note High. Read the state of the pushbutton value, Low a frequency of High.

DL2011Mk01

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
1 x 1K Potentiometer
1 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Hamburger Mini Speaker
8 x Wire Solid Core – 22 AWG
5 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 11
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 9
PO1 – Analog A0
VIN – +5V
GND – GND

DL2011Mk01p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Tuning - Mk07
// 11-01
// DL2011Mk01p.ino 16-07
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 1 x 1K Potentiometer
// 1 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Hamburger Mini Speaker
// 8 x Wire Solid Core - 22 AWG
// 5 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Waveform - Chimes
#include "chimes.h"
using namespace Chimes;
// Sum of ADSR values must not exceed 100%
uint8_t envelope[] = {
  0,  // Attack[%]
  20, // Decay[%]
  0,  // Sustain[%]
  80, // Release[%]
  16  // Sustain Level 1..32
};

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 9; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iCap = A0;
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

// Software Version Information
String sver = "16-07";

void loop() {

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();
  
}

chimes.cpp

/*This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. 
To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/deed.en */

#include 
#include "chimes.h"

#define ISR_CYCLE 16 //16s

char strbuf[255];
uint16_t ADSR_default[] = {0, 0, 100, 0, MAX_VOLUME};
uint16_t ADSR_env[5];
uint16_t nSamples; //Number of samples in Array
uint8_t adsrPhase;
uint32_t tPeriod;
uint8_t *samples; //Array with samples
uint8_t *_envelope, _waveform, _duty_cycle;
uint16_t &_sustain_lvl = ADSR_env[4];

enum ADSR_phase
{
	ATTACK,
	DECAY,
	SUSTAIN,
	RELEASE
};

namespace Chimes
{
void init(uint8_t waveform, uint8_t duty_cycle, uint8_t *envelope)
{
	Serial.begin(115200);
	//PWM Signal generation
	DDRB |= (1 << PB3) + (1 << PB0);				  //OC2A, Pin 11
	TCCR2A = (1 << WGM21) + (1 << WGM20);			  //Fast PWM
	TCCR2A |= (0 << COM2A0) + (1 << COM2A1);		  //Set OC2A on compare match, clear OC2A at BOTTOM,(inverting mode).
	TCCR2B = (0 << CS22) + (0 << CS21) + (1 << CS20); //No Prescaling
	samples = (uint8_t *)malloc(0);
	_waveform = waveform;
	_duty_cycle = duty_cycle;
	_envelope = envelope;
}

void play(uint16_t freq, uint16_t duration)
{
	uint8_t waveform = _waveform;
	//Init adsr according to the length of the note
	for (int i = 0; i < 4; i++)
	{
		if (_envelope)
		{
			ADSR_env[i] = (uint32_t)_envelope[i] * duration / 100;
		}
		else
		{
			ADSR_env[i] = (uint32_t)ADSR_default[i] * duration / 100;
		}
		//Serial.println(ADSR_env[i]);
	}
	ADSR_env[4] = _envelope ? _envelope[4] : MAX_VOLUME;
	//Serial.println(ADSR_env[4]);

	if (freq == 0)
	{ //Pause
		tPeriod = ISR_CYCLE * 100;
		waveform = PAUSE;
	}
	else
		tPeriod = 1E6 / freq;

	nSamples = tPeriod / ISR_CYCLE;
	realloc(samples, nSamples);
	uint16_t nDuty = (_duty_cycle * nSamples) / 100;

	switch (waveform)
	{
	case SINE: //Sinewave
		for (int i = 0; i < nSamples; i++)
		{
			samples[i] = 128 + 127 * sin(2 * PI * i / nSamples);
		}
		break;

	case TRI: //Triangle
		for (int16_t i = 0; i < nSamples; i++)
		{
			if (i < nDuty)
			{
				samples[i] = 255 * (double)i / nDuty; //Rise
			}
			else
			{
				samples[i] = 255 * (1 - (double)(i - nDuty) / (nSamples - nDuty)); //Fall
			}
		}
		break;
	case RECT: //Rectangle
		for (int16_t i = 0; i < nSamples; i++)
		{
			i < nDuty ? samples[i] = 255 : samples[i] = 0;
		}
		break;
	case PAUSE: //Rectangle
		memset(samples, 0, nSamples);
	}
	TIMSK2 = (1 << TOIE2);
	/*for(uint16_t i = 0; i < nSamples; i++) {
		sprintf(strbuf, "%d: %d", i, samples[i]);
		Serial.println(strbuf);
	}*/
}

//Returns true, while note is playing
boolean isPlaying()
{
	return (1 << TOIE2) & TIMSK2;
}
} // namespace Chimes

//Called every 16s, when TIMER1 overflows
ISR(TIMER2_OVF_vect)
{
	static uint32_t adsr_timer, adsr_time;
	static uint16_t cnt; //Index counter
	static uint8_t sustain_lvl, vol;

	//Set OCR2A to the next value in sample array, this will change the duty cycle accordingly
	OCR2A = vol * samples[cnt] / MAX_VOLUME;
	if (cnt < nSamples - 1)
	{
		cnt++;
	}
	else
	{
		cnt = 0;
		adsr_timer += tPeriod;
		if (adsr_timer >= 10000)
		{ //every 10 millisecond
			adsr_timer = 0;

			switch (adsrPhase)
			{
			case ATTACK:
				if (ADSR_env[ATTACK])
				{
					vol = MAX_VOLUME * (float)adsr_time / ADSR_env[ATTACK];
					if (vol == MAX_VOLUME)
					{ //Attack phase over
						adsrPhase = DECAY;
						adsr_time = 0;
					}
				}
				else
				{
					adsrPhase = DECAY;
					vol = MAX_VOLUME;
					adsr_time = 0;
				}
				break;

			case DECAY:
				if (ADSR_env[DECAY])
				{
					sustain_lvl = _sustain_lvl;
					vol = MAX_VOLUME - (MAX_VOLUME - _sustain_lvl) * (float)adsr_time / ADSR_env[DECAY];
					if (vol <= sustain_lvl)
					{
						adsr_time = 0;
						adsrPhase = SUSTAIN;
					}
				}
				else
				{
					adsrPhase = SUSTAIN;
					sustain_lvl = MAX_VOLUME;
					adsr_time = 0;
				}
				break;

			case SUSTAIN:
				if (adsr_time > ADSR_env[SUSTAIN])
				{
					adsrPhase = RELEASE;
					adsr_time = 0;
				}

				break;
			case RELEASE:
				if (ADSR_env[RELEASE])
				{
					vol = sustain_lvl * (1 - (float)adsr_time / ADSR_env[RELEASE]);
					if (vol == 0)
					{ //Attack phase over
						adsr_time = 0;
						TIMSK2 = (0 << TOIE2);
						adsrPhase = ATTACK;
					}
				}
				else
				{
					adsrPhase = ATTACK;
					vol = 0;
					adsr_time = 0;
					TIMSK2 = (0 << TOIE2);
				}
				break;
			}
			adsr_time += 10;
		}
	}
}

chimes.h

/*This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. 
To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/deed.en */

#ifndef CHIMES_H
#define CHIMES_H
#include "Arduino.h"

enum waveform
{
	SINE, //Sinus
	RECT, //Triangle
	TRI,  //Rectangle
	PAUSE //Internal, do not use
};
#define MAX_VOLUME 32

namespace Chimes
{
void init(uint8_t waveform = SINE, uint8_t duty_cycle = 50, uint8_t *envelope = NULL);
void play(uint16_t freq, uint16_t duration);

//Returns true while note is playing
boolean isPlaying();
} // namespace Chimes

#endif

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // Waveform
    isPlaying();
    play(iNoteA, 1000);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    isPlaying();
    play(iNoteB, 1000);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    isPlaying();
    play(iNoteC, 1000);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // Waveform
    isPlaying();
    play(iNoteD, 1000);
    
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // Waveform
    isPlaying();
    play(iNoteE, 1000);
    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // Waveform
    isPlaying();
    play(iNoteF, 1000);
    
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // Waveform
    isPlaying();
    play(iNoteG, 1000);
    
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // Waveform
    isPlaying();
    play(iNoteAA, 1000);
    
  }
  else
  {
    
    hh = hh - 1;
    
  }

  // Waveform
  isPlaying();
  play(0, 50);

}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = analogRead(iCap);
  iFreg = map(iFreg, 0, 1023, 1, 6);

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();

  // Waveform
  init(

    // SINE, TRI and RECT
    SINE,
    // Duty cycle 0..100%, only matters for Triangle and Rectangle 
    50,
    // Envelope
  envelope);
  
}

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